Фикс звуков, только аккуратно
Звуки от 0.01 до 1 ставим, иначе +уши
This commit is contained in:
1 parent
36e6bc3bc2
commit
2b656412d5
151 files changed
+171596
-264
No files matched your search
@@ -0,0 +1,27 @@
|
||||
using System.Collections.Generic;
|
||||
using AYellowpaper.SerializedCollections;
|
||||
using UnityEngine;
|
||||
using AudioType = Code.Audio.AudioType;
|
||||
|
||||
namespace Code.Configs
|
||||
{
|
||||
[CreateAssetMenu(fileName = "DefaultAudioSettingsConfig", menuName = "Audio/DefaultAudioSettings")]
|
||||
public class DefaultAudioSettingsConfig : ScriptableObject
|
||||
{
|
||||
[Header("Menu")]
|
||||
[SerializedDictionary("AudioType", "Volume")]
|
||||
public SerializedDictionary<Audio.AudioType, float> menuVolume = new();
|
||||
|
||||
[Header("Action")]
|
||||
[SerializedDictionary("AudioType", "Volume")]
|
||||
public SerializedDictionary<Audio.AudioType, float> actionVolume = new();
|
||||
|
||||
[Header("Peaceful")]
|
||||
[SerializedDictionary("AudioType", "Volume")]
|
||||
public SerializedDictionary<Audio.AudioType, float> peacefulVolume = new();
|
||||
|
||||
[Header("None")]
|
||||
[SerializedDictionary("AudioType", "Volume")]
|
||||
public SerializedDictionary<Audio.AudioType, float> noneVolume = new();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36d35c52933d4d4ba836f75b05c4810f
|
||||
timeCreated: 1764754933
|
||||
Reference in new issue
Block a user