Звуки шагов, ядерный таракан, монстр дед
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@@ -21,7 +21,7 @@ namespace Code.Gameplay.Player
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if (count < 0) count = _playerConfig.maxHealth;
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return new(count);
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}
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}
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public async UniTask<CharacterProvider> CreatePlayer()
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{
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@@ -42,7 +42,13 @@ namespace Code.Gameplay.Player
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Addressables.ReleaseInstance(characterProvider.gameObject);
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}
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public async UniTask<ArmsMeshProvider> CreateArms(Transform papochka) => (await Addressables.InstantiateAsync(_playerConfig.armsMeshPrefab, papochka).ToUniTask()).GetComponent<ArmsMeshProvider>();
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public async UniTask<ArmsMeshProvider> CreateArms(Transform papochka)
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{
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var armsMesh = (await Addressables.InstantiateAsync(_playerConfig.armsMeshPrefab, papochka).ToUniTask());
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GameObjectInjector.InjectRecursive(armsMesh, Container.ProjectContainer);
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return armsMesh.GetComponent<ArmsMeshProvider>();
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}
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public void ReleaseArms(ArmsMeshProvider arms) => Addressables.ReleaseInstance(arms.gameObject);
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}
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}
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