Недочин недопил но переполошил аудио
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@@ -1,6 +1,6 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Audio;
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using UnityEngine.Audio;
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namespace Code.Configs
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{
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@@ -1,11 +0,0 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/CharacterSoundList", fileName = "CharacterSoundListConfig")]
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public class CharacterSoundListConfig : ScriptableObject
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{
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public AssetReference[] character;
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}
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}
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@@ -0,0 +1,11 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/CourierSoundListConfig", fileName = "CourierSoundListConfig")]
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public class CourierSoundListConfig : ScriptableObject
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{
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public AssetReference[] courierSounds;
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}
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}
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File renamed without changes.
@@ -0,0 +1,10 @@
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using UnityEngine;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/MusicPlayer", fileName = "MusicPlayerConfig")]
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public class MusicPlayerConfig : ScriptableObject
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{
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public float threshold = 0.5f;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 8708e3c129d241b08563f1a170bd3a44
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timeCreated: 1764585060
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