Звуки поражения

This commit is contained in:
ThomasCharester committed 2025-12-03 19:32:10 +03:00
1 parent 5d856ae162
commit 0d0787b887
34 files changed
+680 -103

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@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
m_currentHash:
serializedVersion: 2
Hash: ede38fbfc5fb73ff7495835be8458c83
Hash: 1ec1ee985689145b755c859b69691cb0
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0
@@ -107,6 +107,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 3f8f2171cc252d953b82083cc16bd1ae
m_Address: Assets/Resources_moved/Prefabs/Levels/Level6_1.prefab
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 4283d6553fc7f3f4583b9bb0be9d7979
m_Address: Prefabs/Rooms/Box1
m_ReadOnly: 0
@@ -208,6 +213,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: ae6ab2c88ae248ce1b6efca892f17659
m_Address: Assets/Resources_moved/Audio/Music/TestDeath.ogg
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: b2e8dc2aeb0311cd8a826b51cf8e94dc
m_Address: GameOver
m_ReadOnly: 0
@@ -1,4 +1,5 @@
using Code.App.StateMachine;
using Code.Audio;
using Code.Gameplay.Player;
using Code.Input;
using Code.StateMachine;
@@ -30,7 +31,9 @@ namespace Code.App.AppStates
Context.InputService.EnableMap(ActionMappings.UI);
Context.InputService.DebugBindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
GameOver();
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Death);
GameOver().Forget();
base.EnterState();
}
@@ -45,7 +48,7 @@ namespace Code.App.AppStates
await Context.UIService.AsyncSwitchPanelTo(UIPanel.GameOver);
_gameOverPanel = (GameOverPanel)Context.UIService.CurrentPanel;
_gameOverPanel.Show();
}
private void ToMainMenu()
@@ -71,6 +74,8 @@ namespace Code.App.AppStates
Context.InputService.DisableMap(ActionMappings.UI);
Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
base.ExitState();
}
}
@@ -13,10 +13,12 @@ using Code.StateMachine;
using Code.UI;
using Code.UI.Panels;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using Reflex.Core;
using Reflex.Extensions;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace Code.App.AppStates
@@ -62,6 +64,7 @@ namespace Code.App.AppStates
await UniTask.WhenAll(
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
Context.AudioFactory.WarmGameplayMusic(),
Context.AudioFactory.WarmDeathMusic(),
Context.AudioFactory.WarmSFX(),
Context.AudioFactory.WarmDispatcher(),
Context.AudioFactory.WarmEnemies(),
@@ -109,6 +112,8 @@ namespace Code.App.AppStates
GameplaySceneEnvironment sceneEnvironment = SceneEnvironmentVariables(sceneContainer);
_volume = sceneEnvironment.volume;
PlayerInitialize(sceneEnvironment);
CameraInitialize();
@@ -159,7 +164,10 @@ namespace Code.App.AppStates
{
_damagePanel.Show();
Context.AudioService.ApplyStun(200, 0.5f);
DOTween.To(() => _volume.weight, x => _volume.weight = x, 1f, 0.5f);
await UniTask.WaitForSeconds(3f);
DOTween.To(() => _volume.weight, x => _volume.weight = x, 0f, 1f);
Context.AudioService.ApplyStun(5000, 1f);
_damagePanel.Hide();
}
@@ -260,11 +268,12 @@ namespace Code.App.AppStates
_orderService.OnOrderDelivered += OrderDelivered;
_orderService.OnOrderFailure += OrderFailure;
}
private Volume _volume;
private GameplaySceneEnvironment SceneEnvironmentVariables(Container sceneContainer)
{
var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>();
return sceneEnvironment;
}
}
@@ -19,6 +19,7 @@ namespace Code.Audio
private AssetReference[] _audioTestClipsReferences;
private AssetReference[] _peacefulSoundtrack;
private AssetReference[] _actionSoundtrack;
private AssetReference[] _deathSoundtrack;
private AssetReference[] _menuSoundtrack;
private AssetReference[] _SFX;
private AssetReference[] _enemies;
@@ -27,6 +28,7 @@ namespace Code.Audio
private AsyncOperationHandle<IList<AudioClip>> _audioTestClipsHandle;
private AsyncOperationHandle<IList<AudioClip>> _menuMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _deathMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _actionMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _peacefulMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _SFXHandle;
@@ -55,6 +57,7 @@ namespace Code.Audio
_peacefulSoundtrack = soundtrackListConfig.peacefulSoundtrack;
_actionSoundtrack = soundtrackListConfig.actionSoundtrack;
_deathSoundtrack = soundtrackListConfig.deathSoundtrack;
_menuSoundtrack = soundtrackListConfig.menuSoundtrack;
_SFX = sfxListConfig.SFX;
_enemies = enemiesSoundListConfig.enemies;
@@ -63,8 +66,9 @@ namespace Code.Audio
_audioTestClipsReferences = audioTestClipsConfig.audioTestClips;
MusicDictionary.Add(MusicType.Menu, new ());
MusicDictionary.Add(MusicType.Peaceful, new ());
MusicDictionary.Add(MusicType.Death, new ());
MusicDictionary.Add(MusicType.Action, new ());
MusicDictionary.Add(MusicType.Peaceful, new ());
}
public async UniTask LoadAudioSourcePrefab(Action<GameObject> callback) =>
@@ -116,6 +120,16 @@ namespace Code.Audio
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
_menuMusicHandle.Release();
}
public async UniTask WarmDeathMusic()
{
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
await _deathMusicHandle.ToUniTask();
}
public void ReleaseDeathMusic()
{
MusicDictionary[MusicType.Death].Clear();
_deathMusicHandle.Release();
}
public async UniTask WarmSFX( )
{
_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded, Addressables.MergeMode.Union);
@@ -172,6 +186,10 @@ namespace Code.Audio
{
MusicDictionary[MusicType.Menu].Add(audioClip);
}
private void OnDeathTrackLoaded(AudioClip audioClip)
{
MusicDictionary[MusicType.Death].Add(audioClip);
}
// private int _audioTestClipCounter;
private void OnAudioTestClipLoaded(AudioClip audioClip)
@@ -25,7 +25,6 @@ namespace Code.Audio
private Dictionary<AudioType, AudioMixerGroup> _audioMixerGroups = new();
private readonly AudioSourcePool _audioSourcePool;
// private Dictionary<AudioSnapshotState, AudioMixerSnapshot> _snapshots = new();
// Юнити не может - говнокод поможет.
private Dictionary<AudioSnapshotState, Dictionary<AudioType, float>> _snapshotsVolumes = new();
private Dictionary<AudioSourceType, AudioSourceSettingsConfig> _settings;
@@ -58,6 +57,7 @@ namespace Code.Audio
float volume = Mathf.Log10(value) * 20;
switch (type)
{
case AudioType.DeathMusic:
case AudioType.Master:
_snapshotsVolumes[AudioSnapshotState.Menu][type] = value;
_snapshotsVolumes[AudioSnapshotState.Action][type] = value;
@@ -92,14 +92,17 @@ namespace Code.Audio
_mixer = _audioFactory.AudioMixer;
_musicAudioGroups.Add(MusicType.Menu, _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Death, _mixer.FindMatchingGroups(AudioGroups.DeathMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Action, _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Peaceful, _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0]);
_cancellationTokenSources.Add(MusicType.Menu, new());
_cancellationTokenSources.Add(MusicType.Death, new());
_cancellationTokenSources.Add(MusicType.Action, new());
_cancellationTokenSources.Add(MusicType.Peaceful, new());
_musicAudioSources.Add(MusicType.Menu, null);
_musicAudioSources.Add(MusicType.Death, null);
_musicAudioSources.Add(MusicType.Action, null);
_musicAudioSources.Add(MusicType.Peaceful, null);
@@ -109,6 +112,7 @@ namespace Code.Audio
_audioMixerGroups.Add(AudioType.Courier, _mixer.FindMatchingGroups(AudioGroups.CourierGroup)[0]);
_audioMixerGroups.Add(AudioType.Enemies, _mixer.FindMatchingGroups(AudioGroups.EnemiesGroup)[0]);
_audioMixerGroups.Add(AudioType.MenuMusic, _musicAudioGroups[MusicType.Menu]);
_audioMixerGroups.Add(AudioType.DeathMusic, _musicAudioGroups[MusicType.Death]);
_audioMixerGroups.Add(AudioType.ActionMusic, _musicAudioGroups[MusicType.Action]);
_audioMixerGroups.Add(AudioType.PeacefulMusic, _musicAudioGroups[MusicType.Peaceful]);
@@ -31,5 +31,7 @@ namespace Code.Audio
void ReleaseDispatcher();
UniTask WarmCourier();
void ReleaseCourier();
UniTask WarmDeathMusic( );
void ReleaseDeathMusic();
}
}
@@ -4,7 +4,8 @@ namespace Code.Audio
{
Menu,
Peaceful,
Action
Action,
Death
}
public enum AudioType
{
@@ -15,6 +16,7 @@ namespace Code.Audio
Courier,
Enemies,
ActionMusic,
PeacefulMusic
PeacefulMusic,
DeathMusic
}
}
@@ -8,6 +8,7 @@ namespace Code.Configs
{
public AssetReference[] peacefulSoundtrack;
public AssetReference[] actionSoundtrack;
public AssetReference[] deathSoundtrack;
public AssetReference[] menuSoundtrack;
}
}
@@ -27,5 +27,6 @@ namespace Code.Constants
public const string NoneSnapshot = "None";
public const string MenuSnapshot = "Menu";
public const string MenuMusicGroup = "Menu";
public const string DeathMusicGroup = "Death";
}
}
@@ -1,5 +1,6 @@
using Code.Gameplay.Orders.Order;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
namespace Code.Scenes.SceneEnvironments
@@ -8,10 +9,12 @@ namespace Code.Scenes.SceneEnvironments
public class GameplaySceneEnvironment : CurrentSceneEnvironment
{
public Transform playerSpawnPoint;
public Volume volume;
public void TransitVariables(GameplaySceneEnvironment env)
{
playerSpawnPoint = env.playerSpawnPoint;
volume = env.volume;
}
}
}
@@ -1,3 +1,4 @@
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -9,21 +10,27 @@ namespace Code.UI
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text gameOverText;
[SerializeField] private Image _background;
[SerializeField] private Color shownColor;
[SerializeField] private Color hiddenColor;
public void UpdateScoreText(int score) => scoreText.text = score.ToString();
public override void Hide()
{
_background.enabled = false;
scoreText.enabled = false;
gameOverText.enabled = false;
// scoreText.enabled = true;
// gameOverText.enabled = false;
scoreText.DOColor(hiddenColor, 3f);
// gameOverText.DOColor(hiddenColor, 3f);
base.Hide();
}
public override void Show()
{
_background.enabled = true;
scoreText.enabled = true;
gameOverText.enabled = true;
// _background.enabled = true;
// scoreText.enabled = true;
// gameOverText.enabled = true;
scoreText.DOColor(shownColor, 5f);
// gameOverText.DOColor(shownColor, 5f);
base.Show();
}
}
@@ -73,6 +73,7 @@ namespace Code.UI
private void OnMenuMusicUpdate(float value)
{
_audioService.ChangeSetting(AudioType.MenuMusic, value);
_audioService.ChangeSetting(AudioType.DeathMusic, value);
_audioService.PlayTestClip(AudioType.MenuMusic);
}
private void OnGameplayUpdate(float value)
@@ -98,6 +98,7 @@ AudioMixerGroupController:
- {fileID: 1469200815455588746}
- {fileID: 9214955797390454771}
- {fileID: -5282050360126310577}
- {fileID: -4091971700299788177}
m_Volume: 4c469b14481ac855fb9fb2989e6e6b94
m_Pitch: f5433a3ce2d2313f2b2d52521d9fa5bd
m_Send: 00000000000000000000000000000000
@@ -107,6 +108,25 @@ AudioMixerGroupController:
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!243 &-4091971700299788177
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Death
m_AudioMixer: {fileID: 24100000}
m_GroupID: d182b3a0910fcc50582696670fbbefbb
m_Children: []
m_Volume: 2571658697e687a09ba5a37359645597
m_Pitch: a622161a99b93a866abe9ad88657b1e5
m_Send: 00000000000000000000000000000000
m_Effects:
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m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &-3136785715273091855
AudioMixerEffectController:
m_ObjectHideFlags: 3
@@ -121,6 +141,20 @@ AudioMixerEffectController:
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &-3075867796492726800
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 3be71c6f1ac4ac285837cf047cef9c5c
m_EffectName: Attenuation
m_MixLevel: b2430083ec8df78ef9efcbb496e0901c
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!243 &-2580822303892902013
AudioMixerGroupController:
m_ObjectHideFlags: 0
@@ -180,6 +214,8 @@ AudioMixerController:
name: Courier
- guid: 5e2f5c7e3d526b9aaa68f56dfb7d553b
name: Creatures
- guid: 2571658697e687a09ba5a37359645597
name: Death
- guid: 19969023eed85c7999691c4897eebc2e
name: Dispatcher
- guid: 803cb3ae2c302cb0aab098f6ad2dbc2f
@@ -206,6 +242,7 @@ AudioMixerController:
- e04cdd7cb505ba69ea76a16038de727a
- 9eb64ac0ca0e2f1098eafbba1f9633f5
- af6d3dead2e9e4848a2ca2fa55634108
- d182b3a0910fcc50582696670fbbefbb
name: View
m_CurrentViewIndex: 0
m_TargetSnapshot: {fileID: 8341788112416184532}
@@ -43,3 +43,8 @@ MonoBehaviour:
m_SubObjectType:
m_SubObjectGUID:
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m_SubObjectName:
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m_SubObjectGUID:
m_EditorAssetChanged: 0
@@ -30,12 +30,14 @@ MonoBehaviour:
Value: 1
- Key: 7
Value: 1
- Key: 8
Value: 1
actionVolume:
_serializedList:
- Key: 0
Value: 1
- Key: 1
Value: 0.01
Value: 0.001
- Key: 2
Value: 1
- Key: 3
@@ -47,13 +49,15 @@ MonoBehaviour:
- Key: 6
Value: 1
- Key: 7
Value: 0.01
Value: 0.001
- Key: 8
Value: 1
peacefulVolume:
_serializedList:
- Key: 0
Value: 1
- Key: 1
Value: 0.01
Value: 0.001
- Key: 2
Value: 1
- Key: 3
@@ -63,24 +67,28 @@ MonoBehaviour:
- Key: 5
Value: 1
- Key: 6
Value: 0.01
Value: 0.001
- Key: 7
Value: 1
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Value: 1
noneVolume:
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- Key: 8
Value: 0.001
@@ -29,6 +29,12 @@ MonoBehaviour:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
deathSoundtrack:
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m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 1
menuSoundtrack:
- m_AssetGUID: 16562a5c87213914cad415f10c65a3b0
m_SubObjectName:
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