Звуки поражения

This commit is contained in:
ThomasCharester committed 2025-12-03 19:32:10 +03:00
1 parent 5d856ae162
commit 0d0787b887
34 files changed
+683 -106

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@@ -1,3 +1,4 @@
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -9,21 +10,27 @@ namespace Code.UI
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text gameOverText;
[SerializeField] private Image _background;
[SerializeField] private Color shownColor;
[SerializeField] private Color hiddenColor;
public void UpdateScoreText(int score) => scoreText.text = score.ToString();
public override void Hide()
{
_background.enabled = false;
scoreText.enabled = false;
gameOverText.enabled = false;
// scoreText.enabled = true;
// gameOverText.enabled = false;
scoreText.DOColor(hiddenColor, 3f);
// gameOverText.DOColor(hiddenColor, 3f);
base.Hide();
}
public override void Show()
{
_background.enabled = true;
scoreText.enabled = true;
gameOverText.enabled = true;
// _background.enabled = true;
// scoreText.enabled = true;
// gameOverText.enabled = true;
scoreText.DOColor(shownColor, 5f);
// gameOverText.DOColor(shownColor, 5f);
base.Show();
}
}
@@ -73,6 +73,7 @@ namespace Code.UI
private void OnMenuMusicUpdate(float value)
{
_audioService.ChangeSetting(AudioType.MenuMusic, value);
_audioService.ChangeSetting(AudioType.DeathMusic, value);
_audioService.PlayTestClip(AudioType.MenuMusic);
}
private void OnGameplayUpdate(float value)