Инишиал мобы
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@@ -37,9 +37,9 @@ namespace Code.App.AppStates
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Context.UIService.LoadingScreen.Show();
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_playerMoney = Context.PlayerFactory.CreatePlayerMoney();
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_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
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_playerHealth.OnDeath += EndGame;
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//_playerHealth = Context.PlayerProvider.Health;
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//_playerHealth.OnDeath += EndGame;
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
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@@ -69,6 +69,9 @@ namespace Code.App.AppStates
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WaitForPlayerCharacterLoad()
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);
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_playerHealth = Context.PlayerProvider.Health;
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_playerHealth.OnDeath += EndGame;
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Peaceful);
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Action);
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