Экран смерти, смерть, бабки, Интерфейс, Шлюхи

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ThomasCharester committed 2025-11-01 01:45:46 +03:00
1 parent edf3821c0d
commit 019da8cfd3
16 files changed
+278 -60

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using UnityEngine;
using UnityEngine.UI;
namespace Code.UI
{
public class GameOverPanel : UIElement
{
[SerializeField] private Image _background;
public void Hide()
{
_background.enabled = false;
}
public void Show()
{
_background.enabled = true;
}
}
}
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fileFormatVersion: 2
guid: ecbe291069244405ac22e5470f3ba62b
timeCreated: 1761948692
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 271d8609b0d94575a2e61c48d3b46d63
timeCreated: 1761917025
@@ -1,18 +0,0 @@
using Code.Gameplay.Player;
using UnityEngine;
using UnityEngine.UI;
namespace Code.UI.GameplayElements
{
public class HealthBar : MonoBehaviour
{
[SerializeField] private Image healthBar;
public void HealthUpdate(int count, PlayerHealth health)
{
// TODO Анимация потери
float fillAmount = (float)health.HealthPoints / health.MaxHealthPoints;
healthBar.fillAmount = fillAmount;
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: ddb267271c834c6697caff23709d30a2
timeCreated: 1761917038
@@ -1,16 +0,0 @@
using TMPro;
using UnityEngine;
namespace Code.UI.GameplayElements
{
public class MoneyBar : MonoBehaviour
{
[SerializeField] private TMP_Text moneyText;
public void MoneyUpdate(int count, int money)
{
// TODO Анимация получения\потери
moneyText.text = money.ToString();
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 02373b82fefd4812ac1d6d97d65fc9f0
timeCreated: 1761917491
@@ -1,5 +1,4 @@
using Code.Gameplay.Player;
using Code.UI.GameplayElements;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -1,4 +1,3 @@
using Code.UI.GameplayElements;
using UnityEngine;
namespace Code.UI