Экран смерти, смерть, бабки, Интерфейс, Шлюхи
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@@ -1,6 +1,8 @@
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using Code.App.StateMachine;
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using Code.Scenes;
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using Code.StateMachine;
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using Code.UI;
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using UnityEngine;
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namespace Code.App.AppStates
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{
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@@ -8,20 +10,32 @@ namespace Code.App.AppStates
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{
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public GameOverState(AppStateMachineContext context) : base(context)
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{ }
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private float damnTimer = 3f;
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public override void EnterState()
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{
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Context.UIService.LoadingScreen.Show();
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Context.UIService.SwitchPanelTo(UIPanel.GameOver);
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base.EnterState();
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}
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private void ToMainMenu()
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{
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Context.StateMachine.SwitchState(AppState.MainMenu)
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.AllowStateTransition(AppState.Gameplay);
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}
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public override void Tick()
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{ }
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{
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damnTimer -= Time.deltaTime;
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if (damnTimer <= float.Epsilon) ToMainMenu();
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}
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public override void ExitState()
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{
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damnTimer = 5f;
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Context.UIService.LoadingScreen.Show();
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base.ExitState();
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}
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}
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@@ -52,16 +52,12 @@ namespace Code.App.AppStates
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// Debug
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private void GiveHealth(InputAction.CallbackContext context)
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{
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UnityEngine.Debug.Log("Giving health");
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_playerHealth.GetDamage(-1);
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UnityEngine.Debug.Log(_playerHealth.HealthPoints);
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}
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private void LooseHealth(InputAction.CallbackContext context)
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{
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UnityEngine.Debug.Log("Losing health");
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_playerHealth.GetDamage(1);
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UnityEngine.Debug.Log(_playerHealth.HealthPoints);
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}
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private void GiveMoney(InputAction.CallbackContext context)
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@@ -80,7 +76,8 @@ namespace Code.App.AppStates
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private void EndGame()
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{
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Context.StateMachine.SwitchState(AppState.GameOver);
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Context.StateMachine.SwitchState(AppState.GameOver)
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.AllowStateTransition(AppState.MainMenu);
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}
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public override void ExitState()
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@@ -20,10 +20,10 @@ namespace Code.App.AppStates
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public override void EnterState()
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{
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Context.UIService.LoadingScreen.Show();
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Context.SceneLoaderService.LoadScene((int)SceneIds.MainMenu, SceneLoaded);
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Context.InputService.EnableMap(ActionMappings.MainMenu);
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Context.UIService.LoadingScreen.Show();
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Context.UIService.SwitchPanelTo(UIPanel.MainMenu);
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((MainMenuPanel)Context.UIService.CurrentPanel).startButton.onClick.AddListener(StartGame);
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((MainMenuPanel)Context.UIService.CurrentPanel).exitButton.onClick.AddListener(ExitGame);
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