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MrTorex committed 2026-09-10 14:38:14 +03:00
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# Auto detect text files and perform LF normalization
* text=auto
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
*.udk filter=lfs diff=lfs merge=lfs -text
*.upk filter=lfs diff=lfs merge=lfs -text
# Anything in `/RawContent` dir. [You create this directory in your projects root folder]
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
# Raw Content types
*.blend filter=lfs diff=lfs merge=lfs -text
*.duf filter=lfs diff=lfs merge=lfs -text
*.bin.fbx filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.cubemap filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
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# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
.vsconfig
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
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[/Script/Engine.RendererSettings]
r.Mobile.DisableVertexFog=True
r.Shadow.CSM.MaxMobileCascades=2
r.MobileMSAA=1
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.AllowSoftwareOcclusion=False
r.Mobile.VirtualTextures=False
r.DiscardUnusedQuality=False
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.MinScreenRadiusForCSMDepth=0.010000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.VirtualTextures=False
r.VT.EnableAutoImport=True
r.VirtualTexturedLightmaps=False
r.VT.TileSize=128
r.VT.TileBorderSize=4
r.vt.FeedbackFactor=16
r.VT.EnableCompressZlib=True
r.VT.EnableCompressCrunch=False
r.ClearCoatNormal=False
r.ReflectionCaptureResolution=128
r.Mobile.ReflectionCaptureCompression=False
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.ForwardShading=False
r.VertexFoggingForOpaque=True
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=False
r.DistanceFieldBuild.EightBit=False
r.GenerateLandscapeGIData=False
r.DistanceFieldBuild.Compress=False
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=True
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
vr.VRS.HMDFixedFoveationLevel=0
r.CustomDepth=1
r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=0
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.Bias=1.000000
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.UsePreExposure=True
r.EyeAdaptation.EditorOnly=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=False
r.SSGI.Enable=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassOnlyMaterialMasking=False
r.DBuffer=True
r.ClearSceneMethod=1
r.BasePassOutputsVelocity=False
r.VertexDeformationOutputsVelocity=False
r.SelectiveBasePassOutputs=False
bDefaultParticleCutouts=False
fx.GPUSimulationTextureSizeX=1024
fx.GPUSimulationTextureSizeY=1024
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
r.MorphTarget.Mode=True
r.GPUCrashDebugging=False
vr.InstancedStereo=False
r.MobileHDR=True
vr.MobileMultiView=False
r.Mobile.UseHWsRGBEncoding=False
vr.RoundRobinOcclusion=False
vr.ODSCapture=False
r.MeshStreaming=False
r.WireframeCullThreshold=5.000000
r.RayTracing=False
r.RayTracing.UseTextureLod=False
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.SupportAtmosphericFog=True
r.SupportSkyAtmosphere=True
r.SupportSkyAtmosphereAffectsHeightFog=False
r.SkinCache.CompileShaders=False
r.SkinCache.DefaultBehavior=1
r.SkinCache.SceneMemoryLimitInMB=128.000000
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.EnableMovableLightCSMShaderCulling=True
r.Mobile.AllowDistanceFieldShadows=True
r.Mobile.AllowMovableDirectionalLights=True
r.MobileNumDynamicPointLights=4
r.MobileDynamicPointLightsUseStaticBranch=True
r.Mobile.EnableMovableSpotlights=False
r.Mobile.EnableMovableSpotlightsShadow=False
r.GPUSkin.Support16BitBoneIndex=False
r.GPUSkin.Limit2BoneInfluences=False
r.SupportDepthOnlyIndexBuffers=True
r.SupportReversedIndexBuffers=True
r.LightPropagationVolume=False
r.Mobile.AmbientOcclusion=False
r.GPUSkin.UnlimitedBoneInfluences=False
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
r.Mobile.PlanarReflectionMode=0
r.Mobile.SupportsGen4TAA=False
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Scalable
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=48A3D84C4475131DEF4BE4ACCF246CD2
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
;AudioSampleRate=48000
AudioMaxChannels=12
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0
; Audio Plugins (must be enabled in .uproject
; ReverbPlugin=
; OcclusionPlugin=
; SpatializationPlugin=
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
;AudioSampleRate=48000
AudioMaxChannels=16
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0
; Audio Plugins (must be enabled in .uproject
; ReverbPlugin=
; OcclusionPlugin=
; SpatializationPlugin=
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
;AudioSampleRate=48000
AudioMaxChannels=16
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0
; Audio Plugins (must be enabled in .uproject
; ReverbPlugin=
; OcclusionPlugin=
; SpatializationPlugin=
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[/Script/MacTargetPlatform.MacTargetSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0
; Audio Plugins (must be enabled in .uproject
; ReverbPlugin=
; OcclusionPlugin=
; SpatializationPlugin=
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[/Script/PS4PlatformEditor.PS4TargetSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
AudioNumSourceWorkers=4
; Audio Plugins (must be enabled in .uproject
; ReverbPlugin=
; OcclusionPlugin=
; SpatializationPlugin=Audio3D
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[/Script/SwitchRuntimeSettings.SwitchRuntimeSettings]
;AudioSampleRate=48000
AudioMaxChannels=16
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0
; Audio Plugins (must be enabled in .uproject
; ReverbPlugin=
; OcclusionPlugin=
; SpatializationPlugin=
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
;AudioNumSourceWorkers=0
; Audio Plugins (must be enabled in .uproject
; ReverbPlugin=
; OcclusionPlugin=
; SpatializationPlugin=
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[/Script/XboxOnePlatformEditor.XboxOneTargetSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
;AudioNumSourceWorkers=0
; Audio Plugins (must be enabled in .uproject
; ReverbPlugin=
; OcclusionPlugin=
; SpatializationPlugin=
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{
"FileVersion": 3,
"EngineAssociation": "{794DE08A-4540-66DA-7B57-E691260EF5F0}",
"Category": "",
"Description": ""
}