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385d60abe2
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# Auto detect text files and perform LF normalization
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* text=auto
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.udk filter=lfs diff=lfs merge=lfs -text
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*.upk filter=lfs diff=lfs merge=lfs -text
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# Anything in `/RawContent` dir. [You create this directory in your projects root folder]
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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# Raw Content types
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.duf filter=lfs diff=lfs merge=lfs -text
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*.bin.fbx filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.mb filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.cubemap filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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+75
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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.vsconfig
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/**/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/**/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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Whitespace-only changes.
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[/Script/Engine.RendererSettings]
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r.Mobile.DisableVertexFog=True
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r.Shadow.CSM.MaxMobileCascades=2
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r.MobileMSAA=1
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.AllowSoftwareOcclusion=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VT.EnableAutoImport=True
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r.VirtualTexturedLightmaps=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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r.VT.EnableCompressZlib=True
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r.VT.EnableCompressCrunch=False
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r.ClearCoatNormal=False
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r.ReflectionCaptureResolution=128
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r.Mobile.ReflectionCaptureCompression=False
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=False
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r.DistanceFieldBuild.EightBit=False
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r.GenerateLandscapeGIData=False
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r.DistanceFieldBuild.Compress=False
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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vr.VRS.HMDFixedFoveationLevel=0
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.UsePreExposure=True
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r.EyeAdaptation.EditorOnly=False
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=False
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r.SSGI.Enable=False
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r.DefaultFeature.AntiAliasing=0
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.BasePassOutputsVelocity=False
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r.VertexDeformationOutputsVelocity=False
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.GPUCrashDebugging=False
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vr.InstancedStereo=False
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r.MobileHDR=True
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vr.MobileMultiView=False
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r.Mobile.UseHWsRGBEncoding=False
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vr.RoundRobinOcclusion=False
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vr.ODSCapture=False
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r.MeshStreaming=False
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r.WireframeCullThreshold=5.000000
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r.RayTracing=False
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r.RayTracing.UseTextureLod=False
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
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r.SupportAtmosphericFog=True
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=False
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r.SkinCache.CompileShaders=False
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r.SkinCache.DefaultBehavior=1
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.AllowDistanceFieldShadows=True
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r.Mobile.AllowMovableDirectionalLights=True
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r.MobileNumDynamicPointLights=4
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r.MobileDynamicPointLightsUseStaticBranch=True
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r.Mobile.EnableMovableSpotlights=False
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r.Mobile.EnableMovableSpotlightsShadow=False
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r.GPUSkin.Support16BitBoneIndex=False
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r.GPUSkin.Limit2BoneInfluences=False
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r.SupportDepthOnlyIndexBuffers=True
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r.SupportReversedIndexBuffers=True
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r.LightPropagationVolume=False
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r.Mobile.AmbientOcclusion=False
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r.GPUSkin.UnlimitedBoneInfluences=False
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r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
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r.Mobile.PlanarReflectionMode=0
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r.Mobile.SupportsGen4TAA=False
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bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
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VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Scalable
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AppliedDefaultGraphicsPerformance=Scalable
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=48A3D84C4475131DEF4BE4ACCF246CD2
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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;AudioSampleRate=48000
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AudioMaxChannels=12
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;AudioCallbackBufferFrameSize=1024
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;AudioNumBuffersToEnqueue=2
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;AudioNumSourceWorkers=0
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; Audio Plugins (must be enabled in .uproject
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; ReverbPlugin=
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; OcclusionPlugin=
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; SpatializationPlugin=
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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;AudioSampleRate=48000
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AudioMaxChannels=16
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;AudioCallbackBufferFrameSize=1024
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;AudioNumBuffersToEnqueue=2
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;AudioNumSourceWorkers=0
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; Audio Plugins (must be enabled in .uproject
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|
; ReverbPlugin=
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|
; OcclusionPlugin=
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|
; SpatializationPlugin=
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@@ -0,0 +1,11 @@
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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|
;AudioSampleRate=48000
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|
AudioMaxChannels=16
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;AudioCallbackBufferFrameSize=1024
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|
;AudioNumBuffersToEnqueue=2
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;AudioNumSourceWorkers=0
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|
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|
; Audio Plugins (must be enabled in .uproject
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||||||
|
; ReverbPlugin=
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; OcclusionPlugin=
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|
; SpatializationPlugin=
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@@ -0,0 +1,11 @@
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[/Script/MacTargetPlatform.MacTargetSettings]
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;AudioSampleRate=48000
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|
;AudioMaxChannels=32
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|
;AudioCallbackBufferFrameSize=1024
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||||||
|
;AudioNumBuffersToEnqueue=2
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||||||
|
;AudioNumSourceWorkers=0
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||||||
|
|
||||||
|
; Audio Plugins (must be enabled in .uproject
|
||||||
|
; ReverbPlugin=
|
||||||
|
; OcclusionPlugin=
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||||||
|
; SpatializationPlugin=
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||||||
@@ -0,0 +1,11 @@
|
|||||||
|
[/Script/PS4PlatformEditor.PS4TargetSettings]
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||||||
|
;AudioSampleRate=48000
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||||||
|
;AudioMaxChannels=32
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||||||
|
AudioCallbackBufferFrameSize=256
|
||||||
|
AudioNumBuffersToEnqueue=7
|
||||||
|
AudioNumSourceWorkers=4
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||||||
|
|
||||||
|
; Audio Plugins (must be enabled in .uproject
|
||||||
|
; ReverbPlugin=
|
||||||
|
; OcclusionPlugin=
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||||||
|
; SpatializationPlugin=Audio3D
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||||||
@@ -0,0 +1,11 @@
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|||||||
|
[/Script/SwitchRuntimeSettings.SwitchRuntimeSettings]
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||||||
|
;AudioSampleRate=48000
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||||||
|
AudioMaxChannels=16
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||||||
|
;AudioCallbackBufferFrameSize=1024
|
||||||
|
;AudioNumBuffersToEnqueue=2
|
||||||
|
;AudioNumSourceWorkers=0
|
||||||
|
|
||||||
|
; Audio Plugins (must be enabled in .uproject
|
||||||
|
; ReverbPlugin=
|
||||||
|
; OcclusionPlugin=
|
||||||
|
; SpatializationPlugin=
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
;AudioSampleRate=48000
|
||||||
|
;AudioMaxChannels=32
|
||||||
|
AudioCallbackBufferFrameSize=256
|
||||||
|
AudioNumBuffersToEnqueue=7
|
||||||
|
;AudioNumSourceWorkers=0
|
||||||
|
|
||||||
|
; Audio Plugins (must be enabled in .uproject
|
||||||
|
; ReverbPlugin=
|
||||||
|
; OcclusionPlugin=
|
||||||
|
; SpatializationPlugin=
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
[/Script/XboxOnePlatformEditor.XboxOneTargetSettings]
|
||||||
|
;AudioSampleRate=48000
|
||||||
|
;AudioMaxChannels=32
|
||||||
|
AudioCallbackBufferFrameSize=256
|
||||||
|
AudioNumBuffersToEnqueue=7
|
||||||
|
;AudioNumSourceWorkers=0
|
||||||
|
|
||||||
|
; Audio Plugins (must be enabled in .uproject
|
||||||
|
; ReverbPlugin=
|
||||||
|
; OcclusionPlugin=
|
||||||
|
; SpatializationPlugin=
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"FileVersion": 3,
|
||||||
|
"EngineAssociation": "{794DE08A-4540-66DA-7B57-E691260EF5F0}",
|
||||||
|
"Category": "",
|
||||||
|
"Description": ""
|
||||||
|
}
|
||||||
Reference in new issue
Block a user