Files
PGiZ4/Assets/Code/DI/Bootstrapper.cs
T

18 lines
445 B
C#

using Code.Input;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.DI
{
public class Bootstrapper : MonoBehaviour
{
[SerializeField] private InputActionAsset inputActionAsset;
private void Awake()
{
var container = new GameObject("DIContainer").AddComponent<DIContainer>();
container.Register<IInputService>(new InputService(inputActionAsset));
}
}
}