using System; using System.Collections.Generic; using UnityEngine; namespace Code.Saves { [Serializable] public class LeaderboardEntry { public string playerName; public int score; public LeaderboardEntry(string name, int score) { playerName = name; this.score = score; } } [Serializable] public class GameData { public int bodyMaterialIndex; public int faceMaterialIndex; public int hatIndex; public Color platformColor = Color.white; public Color bonusColor = Color.white; public string playerName = "Player"; public List leaderboard = new List(); } }