using System; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Code.UI { public class MainMenuController : MonoBehaviour { [SerializeField] private Button playButton; private void Start() { playButton.onClick.AddListener(LoadGameplay); } private void LoadGameplay() { SceneManager.LoadScene("Gameplay"); } private void OnDestroy() { playButton.onClick.RemoveAllListeners(); } } }