From a570b579b2f567bacc0fc180aef05abec3b33280 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C5=A1a=20Ceviel?= Date: Sat, 7 Mar 2026 10:58:36 +0300 Subject: [PATCH] temp --- Assets/Code/Gameplay.meta | 3 + Assets/Code/Gameplay/Player.meta | 3 + .../Code/Gameplay/Player/PlayerController.cs | 113 +++++++ .../Gameplay/Player/PlayerController.cs.meta | 3 + Assets/Resources/Materials.meta | 8 + Assets/Resources/Materials/Test.mat | 137 ++++++++ Assets/Resources/Materials/Test.mat.meta | 8 + Assets/Resources/Scenes/Gameplay.unity | 320 +++++++++++++++++- ProjectSettings/ProjectSettings.asset | 2 +- 9 files changed, 591 insertions(+), 6 deletions(-) create mode 100644 Assets/Code/Gameplay.meta create mode 100644 Assets/Code/Gameplay/Player.meta create mode 100644 Assets/Code/Gameplay/Player/PlayerController.cs create mode 100644 Assets/Code/Gameplay/Player/PlayerController.cs.meta create mode 100644 Assets/Resources/Materials.meta create mode 100644 Assets/Resources/Materials/Test.mat create mode 100644 Assets/Resources/Materials/Test.mat.meta diff --git a/Assets/Code/Gameplay.meta b/Assets/Code/Gameplay.meta new file mode 100644 index 0000000..251ec93 --- /dev/null +++ b/Assets/Code/Gameplay.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8aa88306de064a44902a77eeeaeee2fc +timeCreated: 1772643921 \ No newline at end of file diff --git a/Assets/Code/Gameplay/Player.meta b/Assets/Code/Gameplay/Player.meta new file mode 100644 index 0000000..9fe5e73 --- /dev/null +++ b/Assets/Code/Gameplay/Player.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 69f2b2331fd2401d9718168564d8cfdf +timeCreated: 1772643927 \ No newline at end of file diff --git a/Assets/Code/Gameplay/Player/PlayerController.cs b/Assets/Code/Gameplay/Player/PlayerController.cs new file mode 100644 index 0000000..3216e13 --- /dev/null +++ b/Assets/Code/Gameplay/Player/PlayerController.cs @@ -0,0 +1,113 @@ +using UnityEngine; + +public class PlayerController : MonoBehaviour +{ + [Header("Movement Settings")] + [SerializeField] private float forwardSpeed = 10f; + [SerializeField] private float laneDistance = 2.5f; // Расстояние между полосами + [SerializeField] private float jumpForce = 8f; + [SerializeField] private float gravity = -20f; + + [Header("Lanes")] + [SerializeField] private int currentLane = 1; // 0 - лево, 1 - центр, 2 - право + private int targetLane = 1; + private Vector3 targetPosition; + + [Header("Ground Check")] + [SerializeField] private Transform groundCheck; + [SerializeField] private float groundCheckRadius = 0.2f; + [SerializeField] private LayerMask groundLayer; + + private CharacterController controller; + //private Animator animator; + private Vector3 velocity; + private bool isGrounded; + private bool isJumping; + + void Start() + { + controller = GetComponent(); + //animator = GetComponent(); + + // Устанавливаем начальную позицию по центру + targetPosition = transform.position; + } + + void Update() + { + // Проверка земли + isGrounded = Physics.CheckSphere(groundCheck.position, groundCheckRadius, groundLayer); + + if (isGrounded && velocity.y < 0) + { + velocity.y = -2f; // Небольшая сила притяжения к земле + if (isJumping) + { + isJumping = false; + //animator.SetBool("isJumping", false); + } + } + + // Автоматическое движение вперёд + float forwardMovement = forwardSpeed * Time.deltaTime; + + // Обработка ввода для смены полосы (стрелки или AD) + if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)) + { + targetLane = Mathf.Min(currentLane + 1, 2); + } + else if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)) + { + targetLane = Mathf.Max(currentLane - 1, 0); + } + + // Обработка прыжка + if (Input.GetKeyDown(KeyCode.Space) && isGrounded) + { + isJumping = true; + velocity.y = Mathf.Sqrt(jumpForce * -2f * gravity); + //animator.SetBool("isJumping", true); + } + + // Плавно перемещаем целевую позицию по X к нужной полосе + float targetX = (targetLane - 1) * laneDistance; + targetPosition.x = Mathf.Lerp(transform.position.x, targetX, Time.deltaTime * 10f); + + // Вертикальная скорость (гравитация) + velocity.y += gravity * Time.deltaTime; + + // Итоговое перемещение + Vector3 move = new Vector3( + (targetPosition.x - transform.position.x), // Горизонтальное смещение + velocity.y * Time.deltaTime, // Вертикальное смещение + forwardMovement // Движение вперёд + ); + + controller.Move(move); + + // Обновляем анимацию бега + //animator.SetFloat("Speed", forwardSpeed); + + // Обновляем текущую полосу после перемещения + if (Mathf.Abs(transform.position.x - targetX) < 0.1f) + { + currentLane = targetLane; + } + } + + // Для визуализации проверки земли в редакторе + void OnDrawGizmosSelected() + { + if (groundCheck != null) + { + Gizmos.color = Color.red; + Gizmos.DrawWireSphere(groundCheck.position, groundCheckRadius); + } + } + + // Метод для увеличения скорости (будем вызывать из GameManager) + public void IncreaseSpeed(float amount) + { + forwardSpeed += amount; + } +} \ No newline at end of file diff --git a/Assets/Code/Gameplay/Player/PlayerController.cs.meta b/Assets/Code/Gameplay/Player/PlayerController.cs.meta new file mode 100644 index 0000000..d427612 --- /dev/null +++ b/Assets/Code/Gameplay/Player/PlayerController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0e95a5ec640240ca8b461d11cd51653b +timeCreated: 1772643933 \ No newline at end of file diff --git a/Assets/Resources/Materials.meta b/Assets/Resources/Materials.meta new file mode 100644 index 0000000..089e9ee --- /dev/null +++ b/Assets/Resources/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 40be5f34df662bc958935875c3d72c9a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Materials/Test.mat b/Assets/Resources/Materials/Test.mat new file mode 100644 index 0000000..cdb1afc --- /dev/null +++ b/Assets/Resources/Materials/Test.mat @@ -0,0 +1,137 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3360309797722440312 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Test + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - 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