basic player controller
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@@ -335,37 +335,6 @@ MonoBehaviour:
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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m_Version: 2
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--- !u!1 &680819701
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 680819702}
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m_Layer: 0
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m_Name: GroundChecker
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &680819702
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 680819701}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1630184751}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &832575517
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GameObject:
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m_ObjectHideFlags: 0
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@@ -698,7 +667,6 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 680819702}
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- {fileID: 330585546}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -716,14 +684,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Gameplay.Player.PlayerController
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forwardSpeed: 10
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laneDistance: 2.5
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jumpForce: 8
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gravity: -2
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currentLane: 1
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groundCheck: {fileID: 680819702}
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groundCheckRadius: 0.2
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groundLayer:
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serializedVersion: 2
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m_Bits: 4294967295
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jumpForce: 25
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gravity: 20
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--- !u!1 &1639123675
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GameObject:
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m_ObjectHideFlags: 0
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