initial main menu and dependencies
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using UnityEngine;
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using UnityEditor;
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namespace CapsuleCharacter.EditorTools
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{
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public class CharacterPromoWindow : EditorWindow
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{
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Texture2D promoTex;
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void OnEnable()
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{
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promoTex = Resources.Load<Texture2D>("Icons/promo_image");
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AdjustHeight();
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}
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void AdjustHeight()
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{
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if (promoTex == null) return;
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float w = 330 - 20f; // pencere genişliği - margin
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float h = w * ((float)promoTex.height / promoTex.width);
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float totalHeight =
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10 + // top space
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h +
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10 + // space after image
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28 + // green button height
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5 + // space
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24 + // close button height
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10; // bottom space
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var pos = position;
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pos.height = totalHeight;
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position = pos;
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}
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void OnGUI()
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{
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GUILayout.Space(10);
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// IMAGE
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if (promoTex != null)
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{
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float w = position.width - 20;
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float h = w * ((float)promoTex.height / promoTex.width);
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.Label(promoTex, GUILayout.Width(w), GUILayout.Height(h));
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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else
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{
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GUILayout.Label("Image not found in Resources/Icons/");
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}
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GUILayout.Space(10);
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// GREEN BUTTON
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GUIStyle greenButton = new GUIStyle(GUI.skin.button);
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greenButton.normal.textColor = Color.white;
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greenButton.fontStyle = FontStyle.Bold;
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greenButton.padding = new RectOffset(8, 8, 6, 6);
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greenButton.normal.background = MakeTex(2, 2, new Color(0.18f, 0.65f, 0.25f));
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greenButton.hover.background = MakeTex(2, 2, new Color(0.22f, 0.75f, 0.30f));
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if (GUILayout.Button("Open Asset Store Page", greenButton, GUILayout.Height(30)))
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Application.OpenURL("https://assetstore.unity.com/packages/3d/characters/humanoids/party-game-character-pack-339036");
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GUILayout.Space(5);
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}
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Texture2D MakeTex(int width, int height, Color col)
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{
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Color[] pix = new Color[width * height];
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for (int i = 0; i < pix.Length; i++) pix[i] = col;
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Texture2D tex = new Texture2D(width, height);
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tex.SetPixels(pix);
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tex.Apply();
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return tex;
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}
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public static void ShowWindow()
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{
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var window = CreateInstance<CharacterPromoWindow>();
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window.titleContent = new GUIContent("Upgrade");
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// Default width & rough height
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window.position = new Rect(600, 300, 330, 360);
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window.ShowUtility();
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}
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}
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}
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