initial main menu and dependencies
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||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.75
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &3413817735818612391
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: idle
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -5835619938549757862}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.75
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &3980729506211609327
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: feeling
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 6831594370414870415}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!206 &6831594370414870415
|
||||
BlendTree:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Childs:
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 8038a290345b4c242bef42257ea28242, type: 2}
|
||||
m_Threshold: 0
|
||||
m_Position: {x: 0, y: 0}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
m_DirectBlendParameter: blend running
|
||||
m_Mirror: 0
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 09f19c04a68922543a1dc73f755a3980, type: 2}
|
||||
m_Threshold: 1
|
||||
m_Position: {x: 0, y: 0}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
m_DirectBlendParameter: blend running
|
||||
m_Mirror: 0
|
||||
m_BlendParameter: blend feeling
|
||||
m_BlendParameterY: blend running
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_UseAutomaticThresholds: 1
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 0
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd9b07c29b5310946a030aab4c3a971e
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 9100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 342650
|
||||
packageName: FREE - Party Game Characters
|
||||
packageVersion: 1.1
|
||||
assetPath: Assets/FREE/Pack_FREE_PartyCharacters/Animations/char_AC.controller
|
||||
uploadId: 825602
|
||||
File diff suppressed because it is too large.
Load diff
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|
||||
fileFormatVersion: 2
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||||
guid: 75bf7ffb6ecc3f64081c22516d161a29
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 342650
|
||||
packageName: FREE - Party Game Characters
|
||||
packageVersion: 1.1
|
||||
assetPath: Assets/FREE/Pack_FREE_PartyCharacters/Animations/fall.anim
|
||||
uploadId: 825602
|
||||
File diff suppressed because it is too large.
Load diff
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|
||||
fileFormatVersion: 2
|
||||
guid: 79ff115fd79b4fb42a200ade10e91a5f
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||||
NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 342650
|
||||
packageName: FREE - Party Game Characters
|
||||
packageVersion: 1.1
|
||||
assetPath: Assets/FREE/Pack_FREE_PartyCharacters/Animations/running default.anim
|
||||
uploadId: 825602
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f1e20bcf80d4b847b89f9d6d7492d11
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,96 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
namespace CapsuleCharacter.EditorTools
|
||||
{
|
||||
public class CharacterPromoWindow : EditorWindow
|
||||
{
|
||||
Texture2D promoTex;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
promoTex = Resources.Load<Texture2D>("Icons/promo_image");
|
||||
AdjustHeight();
|
||||
}
|
||||
|
||||
void AdjustHeight()
|
||||
{
|
||||
if (promoTex == null) return;
|
||||
|
||||
float w = 330 - 20f; // pencere genişliği - margin
|
||||
float h = w * ((float)promoTex.height / promoTex.width);
|
||||
|
||||
float totalHeight =
|
||||
10 + // top space
|
||||
h +
|
||||
10 + // space after image
|
||||
28 + // green button height
|
||||
5 + // space
|
||||
24 + // close button height
|
||||
10; // bottom space
|
||||
|
||||
var pos = position;
|
||||
pos.height = totalHeight;
|
||||
position = pos;
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.Space(10);
|
||||
|
||||
// IMAGE
|
||||
if (promoTex != null)
|
||||
{
|
||||
float w = position.width - 20;
|
||||
float h = w * ((float)promoTex.height / promoTex.width);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label(promoTex, GUILayout.Width(w), GUILayout.Height(h));
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("Image not found in Resources/Icons/");
|
||||
}
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
// GREEN BUTTON
|
||||
GUIStyle greenButton = new GUIStyle(GUI.skin.button);
|
||||
greenButton.normal.textColor = Color.white;
|
||||
greenButton.fontStyle = FontStyle.Bold;
|
||||
greenButton.padding = new RectOffset(8, 8, 6, 6);
|
||||
|
||||
greenButton.normal.background = MakeTex(2, 2, new Color(0.18f, 0.65f, 0.25f));
|
||||
greenButton.hover.background = MakeTex(2, 2, new Color(0.22f, 0.75f, 0.30f));
|
||||
|
||||
if (GUILayout.Button("Open Asset Store Page", greenButton, GUILayout.Height(30)))
|
||||
Application.OpenURL("https://assetstore.unity.com/packages/3d/characters/humanoids/party-game-character-pack-339036");
|
||||
|
||||
GUILayout.Space(5);
|
||||
|
||||
}
|
||||
|
||||
Texture2D MakeTex(int width, int height, Color col)
|
||||
{
|
||||
Color[] pix = new Color[width * height];
|
||||
for (int i = 0; i < pix.Length; i++) pix[i] = col;
|
||||
|
||||
Texture2D tex = new Texture2D(width, height);
|
||||
tex.SetPixels(pix);
|
||||
tex.Apply();
|
||||
return tex;
|
||||
}
|
||||
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = CreateInstance<CharacterPromoWindow>();
|
||||
window.titleContent = new GUIContent("Upgrade");
|
||||
|
||||
// Default width & rough height
|
||||
window.position = new Rect(600, 300, 330, 360);
|
||||
window.ShowUtility();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8df9224706b87764b91ecdca022a5887
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 342650
|
||||
packageName: FREE - Party Game Characters
|
||||
packageVersion: 1.1
|
||||
assetPath: Assets/FREE/Pack_FREE_PartyCharacters/Editor/CharacterPromoWindow.cs
|
||||
uploadId: 825602
|
||||
@@ -0,0 +1,635 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Character customization editor window for selecting materials, hats, and blendshapes.
|
||||
/// Automatically applies visual changes to the character in the scene.
|
||||
/// </summary>
|
||||
namespace CapsuleCharacter.EditorTools
|
||||
{
|
||||
public class FreeCharacterCustomizerWindow : EditorWindow
|
||||
{
|
||||
#region Fields
|
||||
|
||||
// Camera State
|
||||
Vector3 originalCamPos;
|
||||
Quaternion originalCamRot;
|
||||
bool cameraChanged = false;
|
||||
Vector3 defaultCamPos;
|
||||
Quaternion defaultCamRot;
|
||||
|
||||
bool lockBody = false;
|
||||
bool lockFace = false;
|
||||
bool lockHat = false;
|
||||
bool lockBlendShapes = false;
|
||||
|
||||
// Character Data
|
||||
static GameObject spawnedCharacter;
|
||||
Material[] bodyMaterials;
|
||||
Material[] faceMaterials;
|
||||
GameObject[] hatObjects;
|
||||
List<GameObject> instantiatedHats = new List<GameObject>();
|
||||
|
||||
// Selection Indices
|
||||
int bodyIndex = 0;
|
||||
int faceIndex = 0;
|
||||
int hatIndex = 0;
|
||||
string characterName = "";
|
||||
bool isLoading = true;
|
||||
bool watchingCharacter = false;
|
||||
|
||||
// BlendShape Data (Kullanıcı isteği üzerine sahte verilerle dolduruldu)
|
||||
Vector2 blendScroll;
|
||||
float[] blendValues = new float[] { 19.1903f, 62.9862f, 17.2358f, -12.647f, 55.2633f, 42.6461f };
|
||||
string[] blendNames = new string[] { "Top", "Mid", "Bottom", "Stomach", "Fat", "Limbs" };
|
||||
|
||||
// GUI Styles
|
||||
Color sectionColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
|
||||
Texture2D iconLockOn;
|
||||
Texture2D iconLockOff;
|
||||
Texture2D iconArrowLeft;
|
||||
Texture2D iconArrowRight;
|
||||
Texture2D iconResetCam;
|
||||
|
||||
Dictionary<int, float> arrowScales = new Dictionary<int, float>();
|
||||
Dictionary<int, float> buttonScales = new Dictionary<int, float>();
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity Messages
|
||||
|
||||
void Update()
|
||||
{
|
||||
// If the character is deleted from the scene, return the camera to its original position
|
||||
if (cameraChanged && spawnedCharacter == null)
|
||||
{
|
||||
SceneView sceneView = SceneView.lastActiveSceneView;
|
||||
if (sceneView != null)
|
||||
{
|
||||
sceneView.pivot = originalCamPos;
|
||||
sceneView.rotation = originalCamRot;
|
||||
sceneView.orthographic = false;
|
||||
sceneView.Repaint();
|
||||
}
|
||||
cameraChanged = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Tools/Free Customization Window")]
|
||||
public static void Init()
|
||||
{
|
||||
var window = GetWindow<FreeCharacterCustomizerWindow>("Free Character Customization");
|
||||
window.minSize = new Vector2(400, 500);
|
||||
window.Show();
|
||||
|
||||
// ✅ Find and delete the old character
|
||||
var existingCharacter = GameObject.Find("Character_Customize");
|
||||
if (existingCharacter != null)
|
||||
Object.DestroyImmediate(existingCharacter);
|
||||
|
||||
window.isLoading = true;
|
||||
|
||||
EditorApplication.delayCall += () =>
|
||||
{
|
||||
window.SpawnCharacterFromResources();
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Loads the default character prefab from Resources and spawns it in the scene.
|
||||
/// </summary>
|
||||
void SpawnCharacterFromResources()
|
||||
{
|
||||
// 🔹 Delete any previous instance
|
||||
var existingCharacter = GameObject.Find("Character_Customize");
|
||||
if (existingCharacter != null)
|
||||
DestroyImmediate(existingCharacter);
|
||||
|
||||
// 🔹 Try to load prefab
|
||||
GameObject prefab = Resources.Load<GameObject>("Prefabs/character_default");
|
||||
|
||||
if (prefab == null)
|
||||
{
|
||||
Debug.LogError("❌ Character prefab not found! Make sure it exists under: Assets/Resources/Prefabs/character_default.prefab");
|
||||
isLoading = false;
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
|
||||
// 🔹 Instantiate prefab
|
||||
spawnedCharacter = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||
spawnedCharacter.name = "Character_Customize";
|
||||
|
||||
// 🔹 Load and apply data
|
||||
LoadCharacterData();
|
||||
|
||||
bodyIndex = Random.Range(0, bodyMaterials.Length);
|
||||
faceIndex = Random.Range(0, faceMaterials.Length);
|
||||
if (hatObjects != null && hatObjects.Length > 0)
|
||||
hatIndex = Random.Range(0, hatObjects.Length);
|
||||
|
||||
ApplySelections();
|
||||
|
||||
// 🔹 Focus the camera
|
||||
FocusCameraOnCharacter();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
|
||||
GUI.FocusControl(null);
|
||||
GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel)
|
||||
{
|
||||
fontSize = 16,
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
normal = { textColor = Color.white }
|
||||
};
|
||||
|
||||
GUIStyle arrowStyle = new GUIStyle(GUI.skin.button)
|
||||
{
|
||||
fontSize = 18,
|
||||
fontStyle = FontStyle.Bold,
|
||||
fixedWidth = 45,
|
||||
fixedHeight = 25
|
||||
};
|
||||
|
||||
// Screen to show when character is not found instead of Loading state
|
||||
if (isLoading || bodyMaterials == null || faceMaterials == null || bodyMaterials.Length == 0 || faceMaterials.Length == 0)
|
||||
{
|
||||
DrawNoCharacterScreen();
|
||||
return;
|
||||
}
|
||||
|
||||
// --- HEADER BAR ---
|
||||
EditorGUILayout.BeginVertical("box");
|
||||
GUILayout.Space(4);
|
||||
|
||||
Rect titleRect = EditorGUILayout.GetControlRect(false, 26);
|
||||
GUIStyle customHeaderStyle = new GUIStyle(EditorStyles.boldLabel)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = 13,
|
||||
normal = { textColor = Color.white }
|
||||
};
|
||||
|
||||
GUI.Label(titleRect, "CHARACTER CUSTOMIZATION", customHeaderStyle);
|
||||
|
||||
// 🎥 Reset Camera icon
|
||||
if (iconResetCam != null)
|
||||
{
|
||||
float camSize = 20f;
|
||||
Rect camRect = new Rect(titleRect.xMax - camSize - 4, titleRect.y + 3, camSize, camSize);
|
||||
GUIContent camContent = new GUIContent(iconResetCam, "Toggle camera position");
|
||||
if (GUI.Button(camRect, camContent, GUIStyle.none))
|
||||
ResetCameraPosition();
|
||||
|
||||
GUI.DrawTexture(camRect, iconResetCam, ScaleMode.ScaleToFit, true);
|
||||
}
|
||||
|
||||
GUILayout.Space(4);
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
|
||||
if (spawnedCharacter == null)
|
||||
{
|
||||
DrawNoCharacterScreen();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
DrawSelector(ref bodyIndex, "Body Color", System.Array.ConvertAll(bodyMaterials, m => m.name), arrowStyle, ApplySelections, ref lockBody);
|
||||
DrawSelector(ref faceIndex, "Face Materıal", System.Array.ConvertAll(faceMaterials, m => m.name), arrowStyle, ApplySelections, ref lockFace);
|
||||
DrawSelector(ref hatIndex, "Hat Selectıon", System.Array.ConvertAll(hatObjects, h => h.name), arrowStyle, ApplySelections, ref lockHat);
|
||||
|
||||
|
||||
// Blendshape GUI kısmı
|
||||
if (blendNames != null && blendValues != null)
|
||||
{
|
||||
GUILayout.Space(10);
|
||||
|
||||
// Başlangıç rect
|
||||
Rect startRect = GUILayoutUtility.GetLastRect();
|
||||
|
||||
EditorGUILayout.BeginVertical("box");
|
||||
|
||||
// --- Header area ---
|
||||
Rect headerRect = EditorGUILayout.GetControlRect(false, 28);
|
||||
GUIStyle blendHeaderStyle = new GUIStyle(EditorStyles.boldLabel)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = 12,
|
||||
normal = { textColor = new Color(0.85f, 0.85f, 0.85f) }
|
||||
};
|
||||
GUI.Label(headerRect, "BlendShapes", blendHeaderStyle);
|
||||
|
||||
GUILayout.Space(6);
|
||||
|
||||
// --- Sliders ---
|
||||
blendScroll = EditorGUILayout.BeginScrollView(blendScroll, GUILayout.Height(140));
|
||||
for (int i = 0; i < blendNames.Length; i++)
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(true))
|
||||
{
|
||||
EditorGUILayout.Slider(blendNames[i], blendValues[i], -40, 100);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
// Bitiş rect
|
||||
Rect endRect = GUILayoutUtility.GetLastRect();
|
||||
|
||||
// Kutunun tamamını kapsayan görünmez buton
|
||||
Rect fullArea = new Rect(
|
||||
0,
|
||||
startRect.y + 10, // ilk spacing sonrası başlasın
|
||||
position.width, // pencerenin tamamı genişlik
|
||||
endRect.yMax - (startRect.y + 10) // toplam yükseklik
|
||||
);
|
||||
|
||||
if (GUI.Button(fullArea, GUIContent.none, GUIStyle.none))
|
||||
{
|
||||
|
||||
CharacterPromoWindow window = ScriptableObject.CreateInstance<CharacterPromoWindow>();
|
||||
window.titleContent = new GUIContent("Upgrade");
|
||||
window.position = new Rect(600, 300, 330, 420);
|
||||
window.ShowUtility(); // küçük popup pencere
|
||||
Application.OpenURL("https://assetstore.unity.com/packages/3d/characters/humanoids/party-game-character-pack-339036");
|
||||
Debug.Log("These features and more character variations are available in the paid version!");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
GUILayout.Label("Character Name", EditorStyles.boldLabel);
|
||||
|
||||
Rect nameRect = EditorGUILayout.GetControlRect(GUILayout.Height(22));
|
||||
EditorGUI.DrawRect(nameRect, new Color(0.25f, 0.25f, 0.25f));
|
||||
|
||||
GUIStyle nameFieldStyle = new GUIStyle(GUI.skin.textField)
|
||||
{
|
||||
fontSize = 12,
|
||||
alignment = TextAnchor.MiddleLeft,
|
||||
normal = { textColor = Color.cyan }
|
||||
};
|
||||
|
||||
// TextField
|
||||
characterName = GUI.TextField(nameRect, characterName, nameFieldStyle);
|
||||
|
||||
// If the field is empty, write a hint below it
|
||||
if (string.IsNullOrEmpty(characterName))
|
||||
{
|
||||
GUIStyle hintStyle = new GUIStyle(EditorStyles.label)
|
||||
{
|
||||
fontSize = 10,
|
||||
normal = { textColor = new Color(0.7f, 0.7f, 0.7f) }, // gray, fixed color
|
||||
fontStyle = FontStyle.Italic,
|
||||
alignment = TextAnchor.UpperLeft
|
||||
};
|
||||
GUI.Label(new Rect(nameRect.x + 5, nameRect.y + nameRect.height, nameRect.width, 20), "Enter a name for the character...");
|
||||
}
|
||||
|
||||
GUILayout.Space(20);
|
||||
|
||||
// --- BUTTONS ---
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Randomize", GUILayout.Height(35)))
|
||||
{
|
||||
RandomizeCharacter();
|
||||
}
|
||||
if (GUILayout.Button("Reset", GUILayout.Height(35)))
|
||||
{
|
||||
ClearValues();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (GUILayout.Button("Generate Prefab", GUILayout.Height(40)))
|
||||
{
|
||||
GeneratePrefab();
|
||||
}
|
||||
|
||||
// --- FOOTER ---
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
GUILayout.Space(5);
|
||||
}
|
||||
|
||||
|
||||
void DrawNoCharacterScreen()
|
||||
{
|
||||
GUIStyle style = new GUIStyle(EditorStyles.label)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = 14,
|
||||
wordWrap = true
|
||||
};
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label("Prefab not found or data is missing.\nEnsure 'character_default.prefab' is in a 'Resources/Prefabs' folder.", style);
|
||||
|
||||
if (GUILayout.Button("Try Reload"))
|
||||
{
|
||||
Init();
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
|
||||
|
||||
void DrawSelector(ref int index, string label, string[] options, GUIStyle arrowStyle, System.Action onUpdate, ref bool lockFlag)
|
||||
{
|
||||
if (options == null || options.Length == 0)
|
||||
return;
|
||||
|
||||
EditorGUILayout.BeginVertical("box");
|
||||
GUILayout.Space(4);
|
||||
|
||||
// --- Header ---
|
||||
Rect headerRect = EditorGUILayout.GetControlRect(false, 28);
|
||||
GUIStyle labelStyle = new GUIStyle(EditorStyles.boldLabel)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = 12,
|
||||
normal = { textColor = new Color(0.85f, 0.85f, 0.85f) }
|
||||
};
|
||||
GUI.Label(headerRect, label, labelStyle);
|
||||
|
||||
// --- Lock Icon ---
|
||||
float iconSize = 22f;
|
||||
Rect lockRect = new Rect(headerRect.xMax - iconSize - 10, headerRect.y + 3, iconSize, iconSize);
|
||||
Texture2D lockTex = lockFlag ? iconLockOff : iconLockOn;
|
||||
GUIContent lockContent = new GUIContent("", "Lock to prevent random changes.");
|
||||
if (GUI.Button(lockRect, lockContent, GUIStyle.none))
|
||||
lockFlag = !lockFlag;
|
||||
if (lockTex != null)
|
||||
GUI.DrawTexture(lockRect, lockTex, ScaleMode.ScaleToFit, true);
|
||||
|
||||
GUILayout.Space(6);
|
||||
|
||||
// --- Selector ---
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("<", arrowStyle)) { index = (index - 1 + options.Length) % options.Length; onUpdate?.Invoke(); }
|
||||
EditorGUILayout.LabelField(options[index], new GUIStyle(EditorStyles.textField) { alignment = TextAnchor.MiddleCenter, normal = { textColor = Color.cyan } });
|
||||
if (GUILayout.Button(">", arrowStyle)) { index = (index + 1) % options.Length; onUpdate?.Invoke(); }
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(4);
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Core Logic
|
||||
|
||||
/// <summary>
|
||||
/// Loads all customization data (materials, hats, blendshapes) from Resources.
|
||||
/// </summary>
|
||||
void LoadCharacterData()
|
||||
{
|
||||
if (spawnedCharacter == null)
|
||||
{
|
||||
Debug.LogWarning("⚠️ No character to load data for.");
|
||||
return;
|
||||
}
|
||||
|
||||
bodyMaterials = Resources.LoadAll<Material>("Materials/Body")
|
||||
.OrderBy(m => m.name, System.StringComparer.OrdinalIgnoreCase)
|
||||
.ToArray();
|
||||
|
||||
faceMaterials = Resources.LoadAll<Material>("Materials/Face")
|
||||
.OrderBy(m =>
|
||||
{
|
||||
string num = System.Text.RegularExpressions.Regex.Match(m.name, @"\d+").Value;
|
||||
return string.IsNullOrEmpty(num) ? int.MaxValue : int.Parse(num);
|
||||
})
|
||||
.ToArray();
|
||||
|
||||
|
||||
hatObjects = Resources.LoadAll<GameObject>("Prefabs/Hats");
|
||||
instantiatedHats = new List<GameObject>();
|
||||
foreach (var hat in hatObjects)
|
||||
{
|
||||
var instance = (GameObject)PrefabUtility.InstantiatePrefab(hat);
|
||||
Transform targetParent = spawnedCharacter.transform.Find("Armature/Hips/Spine/Spine1/Spine2/Head/customize_objects");
|
||||
if (targetParent == null)
|
||||
continue;
|
||||
|
||||
instance.transform.SetParent(targetParent, false);
|
||||
instance.SetActive(false);
|
||||
instantiatedHats.Add(instance);
|
||||
}
|
||||
|
||||
lockBody = lockFace = lockHat = lockBlendShapes = false;
|
||||
isLoading = false;
|
||||
|
||||
LoadIcons();
|
||||
ApplySelections();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
|
||||
void LoadIcons()
|
||||
{
|
||||
iconLockOn = Resources.Load<Texture2D>("Icons/lock_on");
|
||||
iconLockOff = Resources.Load<Texture2D>("Icons/lock_off");
|
||||
iconArrowLeft = Resources.Load<Texture2D>("Icons/arrow_left");
|
||||
iconArrowRight = Resources.Load<Texture2D>("Icons/arrow_right");
|
||||
iconResetCam = Resources.Load<Texture2D>("Icons/reset_cam");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
void ApplySelections()
|
||||
{
|
||||
// ✅ Safety check before accessing destroyed objects
|
||||
if (spawnedCharacter == null)
|
||||
return;
|
||||
|
||||
// Avoid running if object was destroyed mid-frame
|
||||
if (spawnedCharacter.Equals(null))
|
||||
return;
|
||||
|
||||
SkinnedMeshRenderer[] renderers = spawnedCharacter.GetComponentsInChildren<SkinnedMeshRenderer>();
|
||||
SkinnedMeshRenderer smr = null;
|
||||
|
||||
foreach (var r in renderers)
|
||||
{
|
||||
Transform t = r.transform;
|
||||
if (!t.IsChildOf(spawnedCharacter.transform.Find("Armature/Hips/Spine/Spine1/Spine2/Head/customize_objects")))
|
||||
{
|
||||
smr = r;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (smr == null) return;
|
||||
|
||||
var mats = smr.sharedMaterials;
|
||||
|
||||
// Apply body material
|
||||
if (bodyMaterials != null && mats.Length > 0 && bodyIndex < bodyMaterials.Length)
|
||||
{
|
||||
mats[0] = bodyMaterials[bodyIndex];
|
||||
smr.sharedMaterials = mats;
|
||||
}
|
||||
|
||||
// Apply face material
|
||||
if (faceMaterials != null && mats.Length > 1 && faceIndex < faceMaterials.Length)
|
||||
{
|
||||
mats[1] = faceMaterials[faceIndex];
|
||||
smr.sharedMaterials = mats;
|
||||
}
|
||||
|
||||
// Ensure hats exist
|
||||
if (instantiatedHats == null)
|
||||
instantiatedHats = new List<GameObject>();
|
||||
|
||||
// Toggle active hat
|
||||
for (int i = 0; i < instantiatedHats.Count; i++)
|
||||
{
|
||||
if (instantiatedHats[i] == null) continue;
|
||||
instantiatedHats[i].SetActive(i == hatIndex);
|
||||
}
|
||||
|
||||
EditorUtility.SetDirty(spawnedCharacter);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Resets all customization values to default.
|
||||
/// </summary>
|
||||
void ClearValues()
|
||||
{
|
||||
bodyIndex = faceIndex = hatIndex = 0;
|
||||
characterName = "";
|
||||
ApplySelections();
|
||||
}
|
||||
|
||||
void RandomizeCharacter()
|
||||
{
|
||||
if (bodyMaterials == null || faceMaterials == null || hatObjects == null || spawnedCharacter == null)
|
||||
return;
|
||||
|
||||
if (!lockBody)
|
||||
bodyIndex = Random.Range(0, bodyMaterials.Length);
|
||||
|
||||
if (!lockFace)
|
||||
faceIndex = Random.Range(0, faceMaterials.Length);
|
||||
|
||||
if (!lockHat)
|
||||
hatIndex = Random.Range(0, hatObjects.Length);
|
||||
|
||||
ApplySelections();
|
||||
GUIUtility.ExitGUI();
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Prefab Management
|
||||
|
||||
/// <summary>
|
||||
/// Saves the customized character as a prefab with a unique name.
|
||||
/// </summary>
|
||||
void GeneratePrefab()
|
||||
{
|
||||
if (spawnedCharacter == null)
|
||||
{
|
||||
EditorUtility.DisplayDialog("Error", "Character not found!", "OK");
|
||||
return;
|
||||
}
|
||||
|
||||
// Eğer karakter kaybolmuşsa tekrar oluştur
|
||||
if (spawnedCharacter == null)
|
||||
{
|
||||
SpawnCharacterFromResources();
|
||||
if (spawnedCharacter == null)
|
||||
{
|
||||
EditorUtility.DisplayDialog("Error", "Character could not be generated.", "OK");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GameObject clone = Instantiate(spawnedCharacter);
|
||||
clone.name = string.IsNullOrEmpty(characterName) ? "New Character" : characterName;
|
||||
|
||||
// --------------------------------------------------------
|
||||
string folderPath = "Assets/FREE/Pack_FREE_PartyCharacters/Prefabs/";
|
||||
|
||||
string fileName = string.IsNullOrEmpty(characterName)
|
||||
? "Character_" + System.Guid.NewGuid().ToString("N").Substring(0, 6)
|
||||
: characterName;
|
||||
|
||||
string fullPath = folderPath + fileName + ".prefab";
|
||||
// --------------------------------------------------------
|
||||
|
||||
PrefabUtility.SaveAsPrefabAsset(clone, fullPath);
|
||||
|
||||
DestroyImmediate(clone);
|
||||
|
||||
EditorUtility.DisplayDialog("Saved",
|
||||
"Prefab automatically saved to:\n" + fullPath,
|
||||
"OK");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Camera Controls
|
||||
|
||||
void FocusCameraOnCharacter()
|
||||
{
|
||||
SceneView sceneView = SceneView.lastActiveSceneView;
|
||||
if (sceneView != null && spawnedCharacter != null)
|
||||
{
|
||||
if (!cameraChanged)
|
||||
{
|
||||
originalCamPos = sceneView.pivot;
|
||||
originalCamRot = sceneView.rotation;
|
||||
}
|
||||
|
||||
// Calculate the center of the character
|
||||
Bounds bounds = new Bounds(spawnedCharacter.transform.position, Vector3.zero);
|
||||
Renderer[] renderers = spawnedCharacter.GetComponentsInChildren<Renderer>();
|
||||
foreach (Renderer renderer in renderers)
|
||||
{
|
||||
bounds.Encapsulate(renderer.bounds);
|
||||
}
|
||||
|
||||
sceneView.LookAt(bounds.center, sceneView.rotation, 2.5f, sceneView.orthographic, false);
|
||||
cameraChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ResetCameraPosition()
|
||||
{
|
||||
SceneView sceneView = SceneView.lastActiveSceneView;
|
||||
if (sceneView != null && cameraChanged)
|
||||
{
|
||||
sceneView.pivot = originalCamPos;
|
||||
sceneView.rotation = originalCamRot;
|
||||
sceneView.Repaint();
|
||||
cameraChanged = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
FocusCameraOnCharacter();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad53525e5696b5c478d6647bf39e16bc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 342650
|
||||
packageName: FREE - Party Game Characters
|
||||
packageVersion: 1.1
|
||||
assetPath: Assets/FREE/Pack_FREE_PartyCharacters/Editor/FreeCharacterCustomizerWindow.cs
|
||||
uploadId: 825602
|
||||
@@ -0,0 +1,124 @@
|
||||
%PDF-1.4
|
||||
%“Œ‹ž ReportLab Generated PDF document http://www.reportlab.com
|
||||
1 0 obj
|
||||
<<
|
||||
/F1 2 0 R /F2 3 0 R /F3 4 0 R /F4 6 0 R
|
||||
>>
|
||||
endobj
|
||||
2 0 obj
|
||||
<<
|
||||
/BaseFont /Helvetica /Encoding /WinAnsiEncoding /Name /F1 /Subtype /Type1 /Type /Font
|
||||
>>
|
||||
endobj
|
||||
3 0 obj
|
||||
<<
|
||||
/BaseFont /Helvetica-Bold /Encoding /WinAnsiEncoding /Name /F2 /Subtype /Type1 /Type /Font
|
||||
>>
|
||||
endobj
|
||||
4 0 obj
|
||||
<<
|
||||
/BaseFont /Symbol /Name /F3 /Subtype /Type1 /Type /Font
|
||||
>>
|
||||
endobj
|
||||
5 0 obj
|
||||
<<
|
||||
/Contents 12 0 R /MediaBox [ 0 0 612 792 ] /Parent 11 0 R /Resources <<
|
||||
/Font 1 0 R /ProcSet [ /PDF /Text /ImageB /ImageC /ImageI ]
|
||||
>> /Rotate 0 /Trans <<
|
||||
|
||||
>>
|
||||
/Type /Page
|
||||
>>
|
||||
endobj
|
||||
6 0 obj
|
||||
<<
|
||||
/BaseFont /ZapfDingbats /Name /F4 /Subtype /Type1 /Type /Font
|
||||
>>
|
||||
endobj
|
||||
7 0 obj
|
||||
<<
|
||||
/Contents 13 0 R /MediaBox [ 0 0 612 792 ] /Parent 11 0 R /Resources <<
|
||||
/Font 1 0 R /ProcSet [ /PDF /Text /ImageB /ImageC /ImageI ]
|
||||
>> /Rotate 0 /Trans <<
|
||||
|
||||
>>
|
||||
/Type /Page
|
||||
>>
|
||||
endobj
|
||||
8 0 obj
|
||||
<<
|
||||
/Contents 14 0 R /MediaBox [ 0 0 612 792 ] /Parent 11 0 R /Resources <<
|
||||
/Font 1 0 R /ProcSet [ /PDF /Text /ImageB /ImageC /ImageI ]
|
||||
>> /Rotate 0 /Trans <<
|
||||
|
||||
>>
|
||||
/Type /Page
|
||||
>>
|
||||
endobj
|
||||
9 0 obj
|
||||
<<
|
||||
/PageMode /UseNone /Pages 11 0 R /Type /Catalog
|
||||
>>
|
||||
endobj
|
||||
10 0 obj
|
||||
<<
|
||||
/Author (\(anonymous\)) /CreationDate (D:20251126182021+00'00') /Creator (\(unspecified\)) /Keywords () /ModDate (D:20251126182021+00'00') /Producer (ReportLab PDF Library - www.reportlab.com)
|
||||
/Subject (\(unspecified\)) /Title (\(anonymous\)) /Trapped /False
|
||||
>>
|
||||
endobj
|
||||
11 0 obj
|
||||
<<
|
||||
/Count 3 /Kids [ 5 0 R 7 0 R 8 0 R ] /Type /Pages
|
||||
>>
|
||||
endobj
|
||||
12 0 obj
|
||||
<<
|
||||
/Filter [ /ASCII85Decode /FlateDecode ] /Length 1094
|
||||
>>
|
||||
stream
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