initial main menu and dependencies

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MrTorex committed 2026-03-04 19:58:31 +03:00
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commit 61af80957c
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using System;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.Input
{
public interface IInputService
{
void EnableMap(ActionMapping actionMap);
void DisableMap(ActionMapping actionMap);
Vector2 MainMenuParallax { get; }
float MoveInput { get; }
bool JumpPressed { get; }
void DebugBindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
void DebugUnbindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
}
}