From 4a8a8ae9160f199c423b0a37ef0d973ee70b61c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C5=A1a=20Ceviel?= Date: Sat, 7 Mar 2026 13:19:44 +0300 Subject: [PATCH] better level --- Assets/Code/Gameplay/Level/LevelBuilder.cs | 159 +++-- Assets/Code/Gameplay/Level/MovingObstacle.cs | 10 + .../Gameplay/Level/MovingObstacle.cs.meta | 3 + .../Code/Gameplay/Player/PlayerController.cs | 117 +-- Assets/Resources/Prefabs/MovingObstacles.meta | 8 + .../Prefabs/MovingObstacles/Hatchback.prefab | 493 +++++++++++++ .../MovingObstacles/Hatchback.prefab.meta | 7 + .../Prefabs/MovingObstacles/Pickup.prefab | 493 +++++++++++++ .../MovingObstacles/Pickup.prefab.meta | 7 + .../Prefabs/MovingObstacles/Police.prefab | 493 +++++++++++++ .../MovingObstacles/Police.prefab.meta | 7 + .../Prefabs/MovingObstacles/Taxi.prefab | 493 +++++++++++++ .../Prefabs/MovingObstacles/Taxi.prefab.meta | 7 + .../Prefabs/MovingObstacles/Towtruck.prefab | 495 +++++++++++++ .../MovingObstacles/Towtruck.prefab.meta | 7 + .../Prefabs/MovingObstacles/Truck.prefab | 675 ++++++++++++++++++ .../Prefabs/MovingObstacles/Truck.prefab.meta | 7 + .../Prefabs/MovingObstacles/Van.prefab | 493 +++++++++++++ .../Prefabs/MovingObstacles/Van.prefab.meta | 7 + .../Prefabs/MovingObstacles/VanBig.prefab | 493 +++++++++++++ .../MovingObstacles/VanBig.prefab.meta | 7 + Assets/Resources/Prefabs/Obstacles.meta | 8 + .../Prefabs/Obstacles/Hatchback.prefab | 479 +++++++++++++ .../Prefabs/Obstacles/Hatchback.prefab.meta | 7 + .../Resources/Prefabs/Obstacles/Pickup.prefab | 479 +++++++++++++ .../Prefabs/Obstacles/Pickup.prefab.meta | 7 + .../Resources/Prefabs/Obstacles/Police.prefab | 479 +++++++++++++ .../Prefabs/Obstacles/Police.prefab.meta | 7 + .../Resources/Prefabs/Obstacles/Taxi.prefab | 479 +++++++++++++ .../Prefabs/Obstacles/Taxi.prefab.meta | 7 + .../Prefabs/Obstacles/Towtruck.prefab | 481 +++++++++++++ .../Prefabs/Obstacles/Towtruck.prefab.meta | 7 + .../Resources/Prefabs/Obstacles/Truck.prefab | 661 +++++++++++++++++ .../Prefabs/Obstacles/Truck.prefab.meta | 7 + Assets/Resources/Prefabs/Obstacles/Van.prefab | 479 +++++++++++++ .../Prefabs/Obstacles/Van.prefab.meta | 7 + .../Resources/Prefabs/Obstacles/VanBig.prefab | 479 +++++++++++++ .../Prefabs/Obstacles/VanBig.prefab.meta | 7 + Assets/Resources/Scenes/Gameplay.unity | 24 +- ProjectSettings/TagManager.asset | 29 +- 40 files changed, 8471 insertions(+), 143 deletions(-) create mode 100644 Assets/Code/Gameplay/Level/MovingObstacle.cs create mode 100644 Assets/Code/Gameplay/Level/MovingObstacle.cs.meta create mode 100644 Assets/Resources/Prefabs/MovingObstacles.meta create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Hatchback.prefab create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Hatchback.prefab.meta create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Pickup.prefab create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Pickup.prefab.meta create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Police.prefab create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Police.prefab.meta create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Taxi.prefab create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Taxi.prefab.meta create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Towtruck.prefab create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Towtruck.prefab.meta create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Truck.prefab create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Truck.prefab.meta create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Van.prefab create mode 100644 Assets/Resources/Prefabs/MovingObstacles/Van.prefab.meta create mode 100644 Assets/Resources/Prefabs/MovingObstacles/VanBig.prefab create mode 100644 Assets/Resources/Prefabs/MovingObstacles/VanBig.prefab.meta create mode 100644 Assets/Resources/Prefabs/Obstacles.meta create mode 100644 Assets/Resources/Prefabs/Obstacles/Hatchback.prefab create mode 100644 Assets/Resources/Prefabs/Obstacles/Hatchback.prefab.meta create mode 100644 Assets/Resources/Prefabs/Obstacles/Pickup.prefab create mode 100644 Assets/Resources/Prefabs/Obstacles/Pickup.prefab.meta create mode 100644 Assets/Resources/Prefabs/Obstacles/Police.prefab create mode 100644 Assets/Resources/Prefabs/Obstacles/Police.prefab.meta create mode 100644 Assets/Resources/Prefabs/Obstacles/Taxi.prefab create mode 100644 Assets/Resources/Prefabs/Obstacles/Taxi.prefab.meta create mode 100644 Assets/Resources/Prefabs/Obstacles/Towtruck.prefab create mode 100644 Assets/Resources/Prefabs/Obstacles/Towtruck.prefab.meta create mode 100644 Assets/Resources/Prefabs/Obstacles/Truck.prefab create mode 100644 Assets/Resources/Prefabs/Obstacles/Truck.prefab.meta create mode 100644 Assets/Resources/Prefabs/Obstacles/Van.prefab create mode 100644 Assets/Resources/Prefabs/Obstacles/Van.prefab.meta create mode 100644 Assets/Resources/Prefabs/Obstacles/VanBig.prefab create mode 100644 Assets/Resources/Prefabs/Obstacles/VanBig.prefab.meta diff --git a/Assets/Code/Gameplay/Level/LevelBuilder.cs b/Assets/Code/Gameplay/Level/LevelBuilder.cs index 6e397da..9b445be 100644 --- a/Assets/Code/Gameplay/Level/LevelBuilder.cs +++ b/Assets/Code/Gameplay/Level/LevelBuilder.cs @@ -1,82 +1,123 @@ using System.Collections.Generic; using UnityEngine; -public class LevelBuilder : MonoBehaviour +namespace Code.Gameplay.Level { - [Header("Tile Settings")] - [SerializeField] private GameObject[] tilePrefabs; - [SerializeField] private float tileLength = 6f; - [SerializeField] private int numberOfTiles = 20; - [SerializeField] private Transform playerTransform; - - [Header("Environment Settings")] - [SerializeField] private GameObject[] treePrefabs; - - [SerializeField] private float sideOffset = 10f; - [SerializeField] private float treeRandomSpread = 2f; - - private readonly List _activeTiles = new(); - private readonly List _activeEnvironment = new(); - private float _spawnZ; - - private void Start() + public class LevelBuilder : MonoBehaviour { - for (var i = 0; i < numberOfTiles; i++) + [Header("Tile Settings")] [SerializeField] + private GameObject[] tilePrefabs; + + [SerializeField] private float tileLength = 6f; + [SerializeField] private int numberOfTiles = 20; + [SerializeField] private Transform playerTransform; + + [Header("Environment Settings")] [SerializeField] + private GameObject[] treePrefabs; + + [SerializeField] private float sideOffset = 10f; + [SerializeField] private float treeRandomSpread = 2f; + + [Header("Obstacles Settings")] [SerializeField] + private GameObject[] lowObstacles; + + [SerializeField] private GameObject[] highObstacles; + [SerializeField] private GameObject[] movingLowObstacles; + [SerializeField] private GameObject[] movingHighObstacles; + [Range(0, 100)] [SerializeField] private int obstacleChance = 40; + [SerializeField] private float laneDistance = 5f; + + private readonly List _activeTiles = new(); + private readonly List _activeEnvironment = new(); + private float _spawnZ; + + private void Start() { - SpawnTile(i < 5 ? 0 : Random.Range(0, tilePrefabs.Length)); + for (var i = 0; i < numberOfTiles; i++) + { + SpawnTile(i < 10 ? 0 : Random.Range(0, tilePrefabs.Length), i >= 10); + } } - } - private void Update() - { - if (playerTransform.position.z - 35 > _spawnZ - numberOfTiles * tileLength) + private void Update() { - SpawnTile(Random.Range(0, tilePrefabs.Length)); - DeleteTile(); + if (playerTransform.position.z - 35 > _spawnZ - numberOfTiles * tileLength) + { + SpawnTile(Random.Range(0, tilePrefabs.Length), true); + DeleteTile(); + } } - } - private void SpawnTile(int tileIndex) - { - var tile = Instantiate(tilePrefabs[tileIndex], transform.forward * _spawnZ, transform.rotation); - _activeTiles.Add(tile); + private void SpawnTile(int tileIndex, bool spawnItems) + { + var tile = Instantiate(tilePrefabs[tileIndex], transform.forward * _spawnZ, transform.rotation); + _activeTiles.Add(tile); - SpawnEnvironment(_spawnZ); + SpawnEnvironment(_spawnZ); - _spawnZ += tileLength; - } + if (spawnItems) + { + SpawnObstacle(_spawnZ); + } - private void SpawnEnvironment(float zPos) - { - var envContainer = new GameObject("EnvGroup_" + zPos); - envContainer.transform.SetParent(transform); + _spawnZ += tileLength; + } - CreateTree(-sideOffset, zPos, envContainer.transform); - CreateTree(sideOffset, zPos, envContainer.transform); + private void SpawnObstacle(float zPos) + { + if (Random.Range(0, 100) > obstacleChance) return; - _activeEnvironment.Add(envContainer); - } + var lane = Random.Range(-1, 2); + var spawnPos = new Vector3(lane * laneDistance, 0, zPos); - private void CreateTree(float xOffset, float zPos, Transform parent) - { - if (treePrefabs.Length == 0) return; + var type = Random.Range(0, 4); - var finalX = xOffset + Random.Range(-treeRandomSpread, treeRandomSpread); - var finalZ = zPos + Random.Range(-treeRandomSpread, treeRandomSpread); - var spawnPos = new Vector3(finalX, 0, finalZ); + var prefab = type switch + { + 0 => GetRandom(lowObstacles), + 1 => GetRandom(highObstacles), + 2 => GetRandom(movingLowObstacles), + 3 => GetRandom(movingHighObstacles), + _ => null + }; - var treePrefab = treePrefabs[Random.Range(0, treePrefabs.Length)]; - var tree = Instantiate(treePrefab, spawnPos, Quaternion.Euler(0, Random.Range(0, 360), 0)); - - tree.transform.SetParent(parent); - } + if (prefab) + { + var obs = Instantiate(prefab, spawnPos, Quaternion.Euler(0, 180, 0)); + obs.transform.SetParent(_activeTiles[^1].transform); + } + } - private void DeleteTile() - { - Destroy(_activeTiles[0]); - _activeTiles.RemoveAt(0); + private GameObject GetRandom(GameObject[] array) + { + return array.Length > 0 ? array[Random.Range(0, array.Length)] : null; + } - Destroy(_activeEnvironment[0]); - _activeEnvironment.RemoveAt(0); + private void SpawnEnvironment(float zPos) + { + var envContainer = new GameObject("EnvGroup_" + zPos); + envContainer.transform.SetParent(transform); + CreateTree(-sideOffset, zPos, envContainer.transform); + CreateTree(sideOffset, zPos, envContainer.transform); + _activeEnvironment.Add(envContainer); + } + + private void CreateTree(float xOffset, float zPos, Transform parent) + { + if (treePrefabs.Length == 0) return; + var spawnPos = new Vector3(xOffset + Random.Range(-treeRandomSpread, treeRandomSpread), 0, + zPos + Random.Range(-treeRandomSpread, treeRandomSpread)); + var tree = Instantiate(treePrefabs[Random.Range(0, treePrefabs.Length)], spawnPos, + Quaternion.Euler(0, Random.Range(0, 360), 0)); + tree.transform.SetParent(parent); + } + + private void DeleteTile() + { + Destroy(_activeTiles[0]); + _activeTiles.RemoveAt(0); + Destroy(_activeEnvironment[0]); + _activeEnvironment.RemoveAt(0); + } } } \ No newline at end of file diff --git a/Assets/Code/Gameplay/Level/MovingObstacle.cs b/Assets/Code/Gameplay/Level/MovingObstacle.cs new file mode 100644 index 0000000..fd6f8be --- /dev/null +++ b/Assets/Code/Gameplay/Level/MovingObstacle.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +namespace Code.Gameplay.Level +{ + public class MovingObstacle : MonoBehaviour + { + public float speed = 5f; + private void Update() => transform.Translate(Vector3.forward * (speed * Time.deltaTime)); + } +} \ No newline at end of file diff --git a/Assets/Code/Gameplay/Level/MovingObstacle.cs.meta b/Assets/Code/Gameplay/Level/MovingObstacle.cs.meta new file mode 100644 index 0000000..68a9b4d --- /dev/null +++ b/Assets/Code/Gameplay/Level/MovingObstacle.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 200a8834ca774fcaa01e325f2a8dd670 +timeCreated: 1772876845 \ No newline at end of file diff --git a/Assets/Code/Gameplay/Player/PlayerController.cs b/Assets/Code/Gameplay/Player/PlayerController.cs index 05d34b5..e1b3497 100644 --- a/Assets/Code/Gameplay/Player/PlayerController.cs +++ b/Assets/Code/Gameplay/Player/PlayerController.cs @@ -1,73 +1,76 @@ using UnityEngine; -public class PlayerController : MonoBehaviour +namespace Code.Gameplay.Player { - [SerializeField] private float forwardSpeed = 10f; - [SerializeField] private float laneDistance = 3.0f; - [SerializeField] private float jumpForce = 8f; - [SerializeField] private float gravity = 20f; - - private int _targetLane = 1; - - private CharacterController _controller; - private Vector3 _direction; - - private void Start() + public class PlayerController : MonoBehaviour { - _controller = GetComponent(); - } + [SerializeField] private float forwardSpeed = 10f; + [SerializeField] private float laneDistance = 5f; + [SerializeField] private float jumpForce = 8f; + [SerializeField] private float gravity = 20f; - private void Update() - { - if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)) + private int _targetLane = 1; + + private CharacterController _controller; + private Vector3 _direction; + + private void Start() { - _targetLane = Mathf.Min(_targetLane + 1, 2); - } - else if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)) - { - _targetLane = Mathf.Max(_targetLane - 1, 0); + _controller = GetComponent(); } - var targetPosition = transform.position.z * transform.forward + transform.position.y * transform.up; - - switch (_targetLane) + private void Update() { - case 0: - targetPosition += Vector3.left * laneDistance; - break; - case 2: - targetPosition += Vector3.right * laneDistance; - break; - } - - if (_controller.isGrounded) - { - _direction.y = -1f; - - if (Input.GetKeyDown(KeyCode.Space)) + if (UnityEngine.Input.GetKeyDown(KeyCode.RightArrow) || UnityEngine.Input.GetKeyDown(KeyCode.D)) { - _direction.y = jumpForce; + _targetLane = Mathf.Min(_targetLane + 1, 2); } + else if (UnityEngine.Input.GetKeyDown(KeyCode.LeftArrow) || UnityEngine.Input.GetKeyDown(KeyCode.A)) + { + _targetLane = Mathf.Max(_targetLane - 1, 0); + } + + var targetPosition = transform.position.z * transform.forward + transform.position.y * transform.up; + + switch (_targetLane) + { + case 0: + targetPosition += Vector3.left * laneDistance; + break; + case 2: + targetPosition += Vector3.right * laneDistance; + break; + } + + if (_controller.isGrounded) + { + _direction.y = -1f; + + if (UnityEngine.Input.GetKeyDown(KeyCode.Space)) + { + _direction.y = jumpForce; + } + } + else + { + _direction.y -= gravity * Time.deltaTime; + } + + _direction.z = forwardSpeed; + + var diff = targetPosition - transform.position; + var moveDir = diff.normalized * (25f * Time.deltaTime); + + var moveX = Mathf.Clamp(diff.x, -moveDir.magnitude, moveDir.magnitude); + + var finalMove = new Vector3(moveX, _direction.y * Time.deltaTime, _direction.z * Time.deltaTime); + + _controller.Move(finalMove); } - else + + public void IncreaseSpeed(float amount) { - _direction.y -= gravity * Time.deltaTime; + forwardSpeed += amount; } - - _direction.z = forwardSpeed; - - var diff = targetPosition - transform.position; - var moveDir = diff.normalized * (25f * Time.deltaTime); - - var 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a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -2,8 +2,9 @@ %TAG !u! tag:unity3d.com,2011: --- !u!78 &1 TagManager: - serializedVersion: 2 - tags: [] + serializedVersion: 3 + tags: + - Obstacle layers: - Default - TransparentFX @@ -50,27 +51,3 @@ TagManager: - Light Layer 5 - Light Layer 6 - Light Layer 7 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -