final commit

This commit is contained in:
MrTorex committed 2026-03-08 22:42:50 +03:00
1 parent 8a9fe611e0
commit 316ed56a7d
47 files changed
+1667 -364

No files matched your search

@@ -11,6 +11,10 @@ namespace Code.Gameplay.Player
[SerializeField] private float laneDistance = 5f;
[SerializeField] private float jumpForce = 11f;
[SerializeField] private float gravity = 20f;
[SerializeField] private Animator animator;
[SerializeField] private RuntimeAnimatorController runController;
[SerializeField] private RuntimeAnimatorController jumpController;
private int _targetLane = 1;
@@ -32,11 +36,11 @@ namespace Code.Gameplay.Player
{
if (_isDead) return;
if (UnityEngine.Input.GetKeyDown(KeyCode.RightArrow) || UnityEngine.Input.GetKeyDown(KeyCode.D))
if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D))
{
_targetLane = Mathf.Min(_targetLane + 1, 2);
}
else if (UnityEngine.Input.GetKeyDown(KeyCode.LeftArrow) || UnityEngine.Input.GetKeyDown(KeyCode.A))
else if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A))
{
_targetLane = Mathf.Max(_targetLane - 1, 0);
}
@@ -57,10 +61,15 @@ namespace Code.Gameplay.Player
{
_direction.y = -1f;
if (UnityEngine.Input.GetKeyDown(KeyCode.Space))
if (Input.GetKeyDown(KeyCode.Space))
{
animator.runtimeAnimatorController = jumpController;
_direction.y = jumpForce;
}
else
{
animator.runtimeAnimatorController = runController;
}
}
else
{
+3
View File
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 561d87a075df49809ed39eee110a8060
timeCreated: 1772996609
@@ -0,0 +1,56 @@
using UnityEngine;
using Code.Saves;
namespace Code.Gameplay.Visuals
{
public class VisualApplyer : MonoBehaviour
{
public enum ObjectType { Player, Platform, Bonus }
[SerializeField] private ObjectType type;
[SerializeField] private SkinnedMeshRenderer characterRenderer;
[SerializeField] private Transform hatContainer;
private static readonly int ColorId = Shader.PropertyToID("_BaseColor");
private void Start() => Apply();
public void Apply()
{
var data = SaveManager.Load();
switch (type)
{
case ObjectType.Player:
ApplyPlayer(data);
break;
case ObjectType.Platform:
GetComponent<Renderer>().material.SetColor(ColorId, data.platformColor);
break;
case ObjectType.Bonus:
GetComponent<Renderer>().material.SetColor(ColorId, data.bonusColor);
break;
}
}
private void ApplyPlayer(GameData data)
{
if (characterRenderer == null) return;
var bodymats = Resources.LoadAll<Material>("MaterialsCharacter/Body");
var facemats = Resources.LoadAll<Material>("MaterialsCharacter/Face");
var currentMats = characterRenderer.sharedMaterials;
currentMats[0] = bodymats[data.bodyMaterialIndex];
currentMats[1] = facemats[data.faceMaterialIndex];
characterRenderer.sharedMaterials = currentMats;
foreach (Transform child in hatContainer) Destroy(child.gameObject);
var hats = Resources.LoadAll<GameObject>("Prefabs/Character/Hats");
if (data.hatIndex > 0 && data.hatIndex <= hats.Length)
{
Instantiate(hats[data.hatIndex - 1], hatContainer);
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 077f289d09ed40caac4f48f033bea8c8
timeCreated: 1772996620