added speed change and death
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 725a8d40dde446e6843ad182b3474d9d
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timeCreated: 1772914582
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@@ -0,0 +1,33 @@
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using UnityEngine;
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using Code.Gameplay.Player;
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namespace Code.Gameplay.Management
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{
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public class GameSpeedManager : MonoBehaviour
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{
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[SerializeField] private PlayerController playerController;
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[SerializeField] private float speedMultiplier = 1.2f;
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[SerializeField] private float timeInterval = 10f;
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private float _timer;
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private void Update()
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{
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_timer += Time.deltaTime;
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if (_timer >= timeInterval)
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{
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AccelerateGame();
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_timer = 0;
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}
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}
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private void AccelerateGame()
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{
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if (playerController)
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{
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playerController.IncreaseSpeed(speedMultiplier);
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}
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7b5f84b26f43465ab2930bb64735922d
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timeCreated: 1772914590
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@@ -5,14 +5,18 @@ namespace Code.Gameplay.Player
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public class PlayerController : MonoBehaviour
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{
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[SerializeField] private float forwardSpeed = 10f;
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[SerializeField] private float maxSpeed = 40f;
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[SerializeField] private float laneDistance = 5f;
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[SerializeField] private float jumpForce = 8f;
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[SerializeField] private float jumpForce = 11f;
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[SerializeField] private float gravity = 20f;
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private int _targetLane = 1;
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private CharacterController _controller;
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private Vector3 _direction;
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public System.Action OnPlayerDeath;
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private bool _isDead = false;
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private void Start()
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{
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@@ -21,6 +25,8 @@ namespace Code.Gameplay.Player
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private void Update()
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{
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if (_isDead) return;
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if (UnityEngine.Input.GetKeyDown(KeyCode.RightArrow) || UnityEngine.Input.GetKeyDown(KeyCode.D))
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{
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_targetLane = Mathf.Min(_targetLane + 1, 2);
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@@ -66,11 +72,16 @@ namespace Code.Gameplay.Player
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var finalMove = new Vector3(moveX, _direction.y * Time.deltaTime, _direction.z * Time.deltaTime);
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_controller.Move(finalMove);
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CheckForDeath();
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}
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public void IncreaseSpeed(float amount)
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{
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forwardSpeed += amount;
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if (forwardSpeed < maxSpeed)
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{
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var desirableSpeed = forwardSpeed + amount;
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forwardSpeed = Mathf.Min(desirableSpeed, maxSpeed);
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}
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}
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private void OnTriggerEnter(Collider foreign)
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@@ -82,5 +93,23 @@ namespace Code.Gameplay.Player
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Destroy(foreign.gameObject);
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}
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}
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private void CheckForDeath()
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{
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if (_isDead) return;
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if (Time.timeSinceLevelLoad > 1f && _controller.velocity.z <= 0.1f)
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{
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Die();
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}
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}
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private void Die()
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{
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_isDead = true;
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forwardSpeed = 0;
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_direction = Vector3.zero;
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OnPlayerDeath?.Invoke();
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}
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}
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}
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@@ -1,5 +1,8 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using PrimeTween;
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namespace Code.UI
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{
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@@ -8,11 +11,32 @@ namespace Code.UI
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public static GameplayController Instance;
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[SerializeField] private TMP_Text coinsText;
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[SerializeField] private CanvasGroup deathPanelCanvasGroup;
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[SerializeField] private RectTransform deathPanelWindow;
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[SerializeField] private TMP_Text finalResultText;
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[SerializeField] private TMP_InputField nameInputField;
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[SerializeField] private Button restartButton;
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[SerializeField] private Button exitButton;
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private int _coins;
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private void Awake()
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private void Awake() => Instance = this;
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private void Start()
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{
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Instance = this;
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Time.timeScale = 1;
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if (deathPanelCanvasGroup != null)
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{
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deathPanelCanvasGroup.gameObject.SetActive(false);
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deathPanelCanvasGroup.alpha = 0;
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}
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var player = GameObject.FindGameObjectWithTag("Player")?.GetComponent<Gameplay.Player.PlayerController>();
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if (player != null) player.OnPlayerDeath += ShowDeathScreen;
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restartButton.onClick.AddListener(RestartGame);
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exitButton.onClick.AddListener(ExitGame);
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}
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public void AddCoin()
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@@ -20,5 +44,51 @@ namespace Code.UI
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_coins++;
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coinsText.text = $"{_coins} Coins";
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}
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private void ShowDeathScreen()
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{
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deathPanelCanvasGroup.gameObject.SetActive(true);
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Tween.Alpha(deathPanelCanvasGroup, startValue: 0f, endValue: 1f, duration: 0.5f, ease: Ease.OutSine, useUnscaledTime: true);
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deathPanelWindow.localScale = Vector3.zero;
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Tween.Scale(deathPanelWindow, endValue: 1f, duration: 0.6f, ease: Ease.OutBack, useUnscaledTime: true)
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.OnComplete(() => {
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Time.timeScale = 0;
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});
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finalResultText.text = $"You collected: {_coins} coins";
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}
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private void RestartGame()
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{
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SaveScore();
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Time.timeScale = 1;
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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private void ExitGame()
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{
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SaveScore();
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Time.timeScale = 1;
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SceneManager.LoadScene("MainMenu");
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}
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private void SaveScore()
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{
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var playerName = nameInputField.text;
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if (string.IsNullOrEmpty(playerName))
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playerName = "Player";
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Debug.Log($"Saved: {playerName} - {_coins}");
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}
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private void OnDestroy()
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{
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restartButton.onClick.RemoveAllListeners();
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exitButton.onClick.RemoveAllListeners();
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var player = GameObject.FindGameObjectWithTag("Player")?.GetComponent<Gameplay.Player.PlayerController>();
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if (player != null) player.OnPlayerDeath -= ShowDeathScreen;
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}
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}
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}
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