Files
PGiZ3/Assets/Code/Gameplay/Core/IDamageable.cs
T
2026-02-23 20:16:07 +03:00

11 lines
200 B
C#

using UnityEngine;
namespace Code.Gameplay.Core
{
public interface IDamageable
{
void TakeDamage(float damage);
Transform GetTransform();
bool IsAlive { get; }
}
}