using Code.DI; using Code.Input; using UnityEngine; namespace Code.UI { public class GameplayController : MonoBehaviour { private IInputService _inputService; private AudioSource _audioSource; private void Start() { var container = FindFirstObjectByType(); _inputService = container.Resolve(); _inputService.EnableMap(ActionMapping.Gameplay); _audioSource = FindFirstObjectByType(); } private void OnDestroy() { _inputService.DisableMap(ActionMapping.Gameplay); } } }