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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace KinematicCharacterController
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{
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public interface IMoverController
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{
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/// <summary>
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/// This is called to let you tell the PhysicsMover where it should be right now
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/// </summary>
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void UpdateMovement(out Vector3 goalPosition, out Quaternion goalRotation, float deltaTime);
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}
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}
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