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MrTorex committed 2026-02-18 20:13:09 +03:00
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using System;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.Input
{
public interface IInputService
{
void EnableMap(ActionMapping actionMap);
void DisableMap(ActionMapping actionMap);
Vector2 MainMenuParalax { get; }
Vector2 LookInput { get; }
Vector2 MoveInput { get; }
bool JumpPressed { get; }
bool SprintHeld { get; }
void DebugBindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
void DebugUnbindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
}
}