added playable location and main menu
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@@ -0,0 +1,25 @@
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using Code.DI;
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using Code.Input;
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using UnityEngine;
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namespace Code.UI
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{
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public class GameplayController : MonoBehaviour
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{
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private IInputService _inputService;
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private AudioSource _audioSource;
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private void Start()
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{
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var container = FindFirstObjectByType<DIContainer>();
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_inputService = container.Resolve<IInputService>();
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_inputService.EnableMap(ActionMapping.Gameplay);
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_audioSource = FindFirstObjectByType<AudioSource>();
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}
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private void OnDestroy()
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{
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_inputService.DisableMap(ActionMapping.Gameplay);
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}
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}
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}
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fileFormatVersion: 2
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guid: a3588e28011b4da2ac7c10df1cfe025a
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timeCreated: 1771844237
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@@ -1,3 +1,7 @@
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using Code.DI;
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using Code.Input;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@@ -6,21 +10,189 @@ namespace Code.UI
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{
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{
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public class MainMenuController : MonoBehaviour
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public class MainMenuController : MonoBehaviour
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{
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{
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[SerializeField] private Button playButton;
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[SerializeField] private TMP_Text logotype;
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[SerializeField] private Button startGameButton;
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[SerializeField] private Button exitButton;
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[SerializeField] private Transform parallaxRoot;
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[SerializeField] private Image fader;
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[SerializeField] private Image backgroundImage;
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[SerializeField] private float parallaxStrength = 25f;
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[SerializeField] private float parallaxSharpness = 15f;
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[SerializeField] private float logoAppearDuration = 0.3f;
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[SerializeField] private float logoPunchScale = 1.2f;
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[SerializeField] private float logoPunchDuration = 0.2f;
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[SerializeField] private float backgroundZoomSpeed = 15f;
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private Vector3 _targetParallaxOffset;
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private Vector3 _currentParallaxOffset;
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private IInputService _inputService;
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private AudioSource _audioSource;
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private void Start()
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private void Start()
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{
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{
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playButton.onClick.AddListener(LoadGameplay);
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var container = FindFirstObjectByType<DIContainer>();
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_inputService = container.Resolve<IInputService>();
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_inputService.EnableMap(ActionMapping.MainMenu);
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_audioSource = FindFirstObjectByType<AudioSource>();
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SetupButtons();
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AnimateLogo();
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AnimateBackground();
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FadeIn();
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}
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}
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private void LoadGameplay()
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private void SetupButtons()
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{
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{
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SceneManager.LoadScene("Gameplay");
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startGameButton.onClick.AddListener(OnStartGameClicked);
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exitButton.onClick.AddListener(OnExitButtonClicked);
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AddButtonHoverEffect(startGameButton);
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AddButtonHoverEffect(exitButton);
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}
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private void AddButtonHoverEffect(Button button)
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{
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var rect = button.GetComponent<RectTransform>();
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button.onClick.AddListener(() =>
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{
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rect.DOPunchScale(Vector3.one * 0.2f, 0.1f, 5, 0.5f);
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});
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}
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private void AnimateLogo()
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{
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var rect = logotype.rectTransform;
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var originalColor = logotype.color;
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rect.localScale = Vector3.zero;
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logotype.color = new Color(originalColor.r, originalColor.g, originalColor.b, 0f);
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var logoSequence = DOTween.Sequence();
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logoSequence.Append(rect.DOScale(logoPunchScale, logoAppearDuration).SetEase(Ease.OutQuint))
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.Join(logotype.DOColor(originalColor, logoAppearDuration).SetEase(Ease.OutQuint))
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.Append(rect.DOScale(1f, 0.1f).SetEase(Ease.InOutSine));
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logoSequence.OnComplete(() =>
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{
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rect.DOPunchScale(Vector3.one * 0.1f, 0.3f, 3, 0.5f)
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.SetLoops(-1, LoopType.Restart)
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.SetEase(Ease.InOutSine);
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logotype.DOColor(new Color(originalColor.r, originalColor.g, originalColor.b, 0.8f), 0.2f)
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.SetLoops(-1, LoopType.Yoyo)
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.SetEase(Ease.InOutSine);
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});
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}
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private void AnimateBackground()
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{
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if (backgroundImage == null) return;
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var rect = backgroundImage.rectTransform;
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rect.DOScale(1.3f, backgroundZoomSpeed)
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.SetEase(Ease.InOutQuad)
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.SetLoops(-1, LoopType.Yoyo);
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rect.DORotate(new Vector3(0, 0, 2f), 10f)
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.SetEase(Ease.InOutSine)
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.SetLoops(-1, LoopType.Yoyo);
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}
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private void FadeIn()
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{
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_audioSource.volume = 0f;
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_audioSource.DOFade(1f, 0.5f).SetEase(Ease.OutQuint);
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fader.color = new Color(0, 0, 0, 1f);
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fader.DOFade(0f, 0.5f).SetEase(Ease.OutQuint);
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fader.raycastTarget = false;
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}
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private void Update()
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{
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HandleParallax();
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}
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private void HandleParallax()
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{
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if (!parallaxRoot) return;
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var mousePos = _inputService.MainMenuParalax;
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var center = new Vector2(Screen.width / 2f, Screen.height / 2f);
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if (center.x == 0 || center.y == 0) return;
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var offset = (mousePos - center) / center;
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_targetParallaxOffset = new Vector3(
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-offset.x * parallaxStrength,
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-offset.y * parallaxStrength,
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0f
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);
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_currentParallaxOffset = Vector3.Lerp(
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_currentParallaxOffset,
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_targetParallaxOffset,
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Time.deltaTime * parallaxSharpness
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);
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parallaxRoot.localPosition = _currentParallaxOffset;
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}
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private void OnStartGameClicked()
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{
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startGameButton.transform.DOPunchScale(Vector3.one * 0.3f, 0.2f, 5, 0.5f);
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FadeOutAndLoad("Gameplay");
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}
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private void OnExitButtonClicked()
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{
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exitButton.transform.DOPunchScale(Vector3.one * 0.3f, 0.2f, 5, 0.5f);
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FadeOutAndQuit();
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}
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private void FadeOutAndLoad(string sceneName)
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{
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fader.raycastTarget = true;
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var fadeSequence = DOTween.Sequence();
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fadeSequence.Join(_audioSource.DOFade(0, 0.3f).SetEase(Ease.InQuint))
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.Join(fader.DOFade(1f, 0.3f).SetEase(Ease.InQuint))
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.OnComplete(() =>
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{
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SceneManager.LoadScene(sceneName);
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});
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}
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private void FadeOutAndQuit()
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{
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fader.raycastTarget = true;
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var fadeSequence = DOTween.Sequence();
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fadeSequence.Join(_audioSource.DOFade(0, 0.3f).SetEase(Ease.InQuint))
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.Join(fader.DOFade(1f, 0.3f).SetEase(Ease.InQuint))
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.OnComplete(() =>
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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});
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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{
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{
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playButton.onClick.RemoveAllListeners();
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_inputService?.DisableMap(ActionMapping.MainMenu);
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_inputService?.DisableMap(ActionMapping.Gameplay);
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startGameButton?.onClick.RemoveListener(OnStartGameClicked);
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exitButton?.onClick.RemoveListener(OnExitButtonClicked);
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DOTween.KillAll();
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,8 @@
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m_fontMaterial: {fileID: 0}
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1785565842}
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m_GameObject: {fileID: 1785565842}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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m_Component:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Father: {fileID: 99928160}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 1833831030}
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--- !u!1 &1875966541
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1357,6 +1478,7 @@ GameObject:
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- component: {fileID: 2000096940}
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- component: {fileID: 2000096940}
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- component: {fileID: 2000096941}
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- component: {fileID: 2000096941}
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- component: {fileID: 2000096942}
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- component: {fileID: 2000096942}
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m_Layer: 0
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m_Name: ScriptsHelper
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m_Name: ScriptsHelper
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -1391,7 +1513,18 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5e53c272ac334f9cb0ebd3c4dcbcc00e, type: 3}
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m_Script: {fileID: 11500000, guid: 5e53c272ac334f9cb0ebd3c4dcbcc00e, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Code.UI.MainMenuController
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m_EditorClassIdentifier: Assembly-CSharp::Code.UI.MainMenuController
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playButton: {fileID: 1086216132}
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logotype: {fileID: 1785565844}
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startGameButton: {fileID: 1086216132}
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exitButton: {fileID: 1583133035}
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parallaxRoot: {fileID: 1833831031}
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fader: {fileID: 877876615}
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backgroundImage: {fileID: 859782436}
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parallaxStrength: 25
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parallaxSharpness: 15
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logoAppearDuration: 0.3
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logoPunchScale: 1.2
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logoPunchDuration: 0.2
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backgroundZoomSpeed: 15
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--- !u!114 &2000096942
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--- !u!114 &2000096942
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1405,6 +1538,103 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Code.DI.Bootstrapper
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m_EditorClassIdentifier: Assembly-CSharp::Code.DI.Bootstrapper
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inputActionAsset: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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inputActionAsset: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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--- !u!82 &2000096943
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AudioSource:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2000096939}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 8300000, guid: 1e2dc30ef11b6deb89c8b0243c813a94, type: 3}
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m_Volume: 1
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Loop: 0
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Mute: 0
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outWeight: 0.33333334
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: 1
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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@@ -7,24 +7,24 @@
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"id": "1b496d9b-b129-43a3-a70f-183c1807d2f6",
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"id": "1b496d9b-b129-43a3-a70f-183c1807d2f6",
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"actions": [
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"actions": [
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{
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{
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"name": "New action",
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"name": "Parallax",
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"type": "Button",
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"type": "Value",
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"id": "7ebc9762-3a0d-4931-b95a-96543de78500",
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"processors": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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"initialStateCheck": true
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}
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}
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],
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],
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"bindings": [
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"bindings": [
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{
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{
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"name": "",
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"name": "",
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"id": "33df1302-b0d6-45be-925e-10ad8953004b",
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"id": "33df1302-b0d6-45be-925e-10ad8953004b",
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"path": "",
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"path": "<Mouse>/position",
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"interactions": "",
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"interactions": "",
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"processors": "",
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"processors": "",
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"groups": "",
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"groups": ";Keyboard&Mouse",
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"action": "New action",
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"action": "Parallax",
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}
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}
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@@ -535,6 +535,9 @@ PlayerSettings:
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m_APIs: 150000000b000000
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- m_BuildTarget: LinuxStandaloneSupport
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m_BuildTargetVRSettings: []
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m_DefaultShaderChunkSizeInMB: 16
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m_DefaultShaderChunkCount: 0
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Reference in new issue
Block a user