added endscreen

This commit is contained in:
MrTorex committed 2026-02-24 10:33:33 +03:00
1 parent a33eb50ca0
commit 2b01c50795
15 files changed
+989 -88

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@@ -24,9 +24,8 @@ namespace Code.Gameplay.Camera
private void Awake()
{
_camera = GetComponent<UnityEngine.Camera>();
if (_camera == null)
if (!_camera)
{
Debug.LogError("CameraController requires a Camera component!");
enabled = false;
return;
}
@@ -56,12 +55,12 @@ namespace Code.Gameplay.Camera
private void UpdateCamera(float deltaTime, Vector3 lookInput)
{
var targetRotation = HandleRotation(deltaTime, lookInput);
HandleRotation(deltaTime, lookInput);
HandlePosition(deltaTime, targetRotation);
HandlePosition(deltaTime);
}
private Quaternion HandleRotation(float deltaTime, Vector3 lookInput)
private void HandleRotation(float deltaTime, Vector3 lookInput)
{
var horizontalRotation = Quaternion.Euler(Vector3.up * (lookInput.x * rotationSpeed));
_planarDirection = horizontalRotation * _planarDirection;
@@ -73,11 +72,9 @@ namespace Code.Gameplay.Camera
var targetRotation = planarRotation * verticalRotation;
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, deltaTime * rotationSharpness);
return targetRotation;
}
private void HandlePosition(float deltaTime, Quaternion targetRotation)
private void HandlePosition(float deltaTime)
{
_currentFollowPosition = Vector3.Lerp(
_currentFollowPosition,
@@ -102,15 +99,5 @@ namespace Code.Gameplay.Camera
{
return _planarDirection;
}
public void SetFollowTransform(Transform target)
{
followTransform = target;
if (target == null) return;
_currentFollowPosition = target.position;
_planarDirection = target.forward;
}
}
}