full playable game
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@@ -141,22 +141,22 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Gameplay.Weapons.Pistol
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weaponType: 0
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weaponName: Pistol
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weaponName: Glock18
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fireMode: 0
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damage: 20
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fireRate: 0.5
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bulletSpeed: 50
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magazineSize: 10
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currentAmmo: 0
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reserveAmmo: 30
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reserveAmmo: 100
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reloadTime: 1.5
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spreadAngle: 1
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_firePoint: {fileID: 0}
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bulletPrefab: {fileID: 7203150924460627054, guid: bb98d32b097aea1cd8a77191f8af0467, type: 3}
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muzzleFlash: {fileID: 0}
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shootSound: {fileID: 0}
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reloadSound: {fileID: 0}
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emptySound: {fileID: 0}
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headshotMultiplier: 2
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shootSound: {fileID: 8300000, guid: f82df265c24e323649097242085e3716, type: 3}
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reloadSound: {fileID: 8300000, guid: c7160a7936d12d5a7a30a579030e012c, type: 3}
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emptySound: {fileID: 8300000, guid: f54145915c606728e80c8b4f21e7fee2, type: 3}
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--- !u!1 &2115987254087037964
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GameObject:
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m_ObjectHideFlags: 0
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