Files
PGiZ2/Assets/Code/Gameplay/EndBorderFirst.cs
T
2026-02-04 19:26:49 +03:00

20 lines
520 B
C#

using Code.DI;
using Code.Gameplay.Player;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Code.Gameplay
{
public class EndBorderFirst : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag("Player")) return;
FindFirstObjectByType<DIContainer>().Resolve<IHealthContainer>().Health =
FindFirstObjectByType<PlayerHealth>().CurrentHealth;
SceneManager.LoadScene("Gameplay2");
}
}
}