Files
PGiZ2/Assets/Code/Gameplay/Enemies/VoidEnemy.cs
T
2026-02-03 14:40:52 +03:00

19 lines
459 B
C#

using Code.Gameplay.Player;
using UnityEngine;
namespace Code.Gameplay.Enemies
{
public class VoidEnemy : MonoBehaviour, IEnemy
{
public void TakeDamage() { }
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
var playerHealth = other.GetComponent<PlayerHealth>();
playerHealth?.TakeDamage(true);
}
}
}
}