Files
PGiZ2/Assets/Code/UI/GameplayController.cs
T
2026-01-31 00:02:35 +03:00

20 lines
503 B
C#

using Code.DI;
using Code.Gameplay.Player;
using Code.Input;
using UnityEngine;
namespace Code.UI
{
public class GameplayController : MonoBehaviour
{
private IInputService _inputService;
public void Start()
{
_inputService = FindFirstObjectByType<DIContainer>().Resolve<IInputService>();
_inputService.EnableMap(ActionMapping.Gameplay);
FindFirstObjectByType<PlayerMovement>().Construct(_inputService);
}
}
}