using Code.Gameplay; using Code.Input; using UnityEngine; using UnityEngine.InputSystem; namespace Code.DI { public class Bootstrapper : MonoBehaviour { [SerializeField] private InputActionAsset inputActionAsset; private void Awake() { var container = new GameObject("DIContainer").AddComponent(); container.Register(new InputService(inputActionAsset)); container.Register(new HealthContainer()); } } }