using Code.Gameplay.Player; using UnityEngine; namespace Code.Gameplay.Enemies { public class VoidEnemy : MonoBehaviour, IEnemy { public void TakeDamage() { } private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { var playerHealth = other.GetComponent(); playerHealth?.TakeDamage(true); } } } }