using Code.DI; using Code.Gameplay.Player; using UnityEngine; using UnityEngine.SceneManagement; namespace Code.Gameplay { public class EndBorderFirst : MonoBehaviour { private void OnTriggerEnter2D(Collider2D other) { if (!other.CompareTag("Player")) return; FindFirstObjectByType().Resolve().Health = FindFirstObjectByType().CurrentHealth; SceneManager.LoadScene("Gameplay2"); } } }