diff --git a/Assets/Code/DI/Bootstrapper.cs b/Assets/Code/DI/Bootstrapper.cs index 25c176f..e0dca70 100644 --- a/Assets/Code/DI/Bootstrapper.cs +++ b/Assets/Code/DI/Bootstrapper.cs @@ -1,3 +1,4 @@ +using Code.Gameplay; using Code.Input; using UnityEngine; using UnityEngine.InputSystem; @@ -13,6 +14,7 @@ namespace Code.DI var container = new GameObject("DIContainer").AddComponent(); container.Register(new InputService(inputActionAsset)); + container.Register(new HealthContainer()); } } } \ No newline at end of file diff --git a/Assets/Code/Gameplay/EndBorderFirst.cs b/Assets/Code/Gameplay/EndBorderFirst.cs new file mode 100644 index 0000000..66146e0 --- /dev/null +++ b/Assets/Code/Gameplay/EndBorderFirst.cs @@ -0,0 +1,20 @@ +using Code.DI; +using Code.Gameplay.Player; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace Code.Gameplay +{ + public class EndBorderFirst : MonoBehaviour + { + private void OnTriggerEnter2D(Collider2D other) + { + if (!other.CompareTag("Player")) return; + + FindFirstObjectByType().Resolve().Health = + FindFirstObjectByType().CurrentHealth; + + SceneManager.LoadScene("Gameplay2"); + } + } +} \ No newline at end of file diff --git a/Assets/Code/Gameplay/EndBorderFirst.cs.meta b/Assets/Code/Gameplay/EndBorderFirst.cs.meta new file mode 100644 index 0000000..3f385f8 --- /dev/null +++ b/Assets/Code/Gameplay/EndBorderFirst.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d78d79ff3c71439eb0f24218bd1edd49 +timeCreated: 1770221691 \ No newline at end of file diff --git a/Assets/Code/Gameplay/HealthContainer.cs b/Assets/Code/Gameplay/HealthContainer.cs new file mode 100644 index 0000000..1645294 --- /dev/null +++ b/Assets/Code/Gameplay/HealthContainer.cs @@ -0,0 +1,7 @@ +namespace Code.Gameplay +{ + public class HealthContainer : IHealthContainer + { + public int Health { get; set; } + } +} \ No newline at end of file diff --git a/Assets/Code/Gameplay/HealthContainer.cs.meta b/Assets/Code/Gameplay/HealthContainer.cs.meta new file mode 100644 index 0000000..ce269c0 --- /dev/null +++ b/Assets/Code/Gameplay/HealthContainer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ba1f9eb7fbba49feb5a1ac2eac5633b3 +timeCreated: 1770221820 \ No newline at end of file diff --git a/Assets/Code/Gameplay/IHealthContainer.cs b/Assets/Code/Gameplay/IHealthContainer.cs new file mode 100644 index 0000000..6f60948 --- /dev/null +++ b/Assets/Code/Gameplay/IHealthContainer.cs @@ -0,0 +1,7 @@ +namespace Code.Gameplay +{ + public interface IHealthContainer + { + int Health { get; set; } + } +} \ No newline at end of file diff --git a/Assets/Code/Gameplay/IHealthContainer.cs.meta b/Assets/Code/Gameplay/IHealthContainer.cs.meta new file mode 100644 index 0000000..84be73e --- /dev/null +++ b/Assets/Code/Gameplay/IHealthContainer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 43789dc1ca97410ab11a2eab43addae9 +timeCreated: 1770221847 \ No newline at end of file diff --git a/Assets/Code/Gameplay/Player/PlayerHealth.cs b/Assets/Code/Gameplay/Player/PlayerHealth.cs index b523d96..5a3e2eb 100644 --- a/Assets/Code/Gameplay/Player/PlayerHealth.cs +++ b/Assets/Code/Gameplay/Player/PlayerHealth.cs @@ -1,6 +1,8 @@ using UnityEngine; using System; +using Code.DI; using Code.Gameplay.Enemies; +using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Code.Gameplay.Player @@ -20,7 +22,8 @@ namespace Code.Gameplay.Player [SerializeField] private AudioSource audioSource; - private int _currentHealth; + public int CurrentHealth { get; private set; } + private bool _isInvincible; private float _invincibilityTimer; private float _lastAttackTime; @@ -34,21 +37,21 @@ namespace Code.Gameplay.Player public event Action OnTookDamage; public event Action OnAttacked; - public bool IsAlive => _currentHealth > 0; + public bool IsAlive => CurrentHealth > 0; public bool CanTakeDamage => !_isInvincible && IsAlive; private void Start() { _attackClip = Resources.Load("Audio/SFX/AttackSFX"); _damageClip = Resources.Load("Audio/SFX/DamageSFX"); - _currentHealth = _maxHealth; - OnHealthChanged?.Invoke(_currentHealth); + CurrentHealth = SceneManager.GetActiveScene().name != "Gameplay2" ? _maxHealth : FindFirstObjectByType().Resolve().Health; + OnHealthChanged?.Invoke(CurrentHealth); } private void Update() { UpdateInvincibility(); - _healthBar.value = (float)_currentHealth / _maxHealth; + _healthBar.value = (float)CurrentHealth / _maxHealth; } public void TakeDamage(bool fatal = false) @@ -56,14 +59,14 @@ namespace Code.Gameplay.Player if (!CanTakeDamage) return; if (fatal) - _currentHealth = 0; + CurrentHealth = 0; else - _currentHealth -= _damageFromEnemy; - OnHealthChanged?.Invoke(_currentHealth); + CurrentHealth -= _damageFromEnemy; + OnHealthChanged?.Invoke(CurrentHealth); OnTookDamage?.Invoke(); audioSource.PlayOneShot(_damageClip); - if (_currentHealth <= 0) + if (CurrentHealth <= 0) { Die(); return; diff --git a/Assets/Code/UI/GameplayController.cs b/Assets/Code/UI/GameplayControllerFirst.cs similarity index 86% rename from Assets/Code/UI/GameplayController.cs rename to Assets/Code/UI/GameplayControllerFirst.cs index 1170591..4f8e278 100644 --- a/Assets/Code/UI/GameplayController.cs +++ b/Assets/Code/UI/GameplayControllerFirst.cs @@ -1,4 +1,5 @@ using Code.DI; +using Code.Gameplay.Enemies; using Code.Gameplay.Player; using Code.Input; using TMPro; @@ -10,14 +11,14 @@ using Unity.VisualScripting; namespace Code.UI { - public class GameplayController : MonoBehaviour + public class GameplayControllerFirst : MonoBehaviour { [SerializeField] private Image deathScreen; [SerializeField] private TMP_Text deathText; [SerializeField] private Button exitButton; [SerializeField] private PlayerHealth playerHealth; [SerializeField] private AudioSource audioSource; - + [SerializeField] private BoxCollider2D blockBorder; private IInputService _inputService; private void Start() @@ -62,5 +63,13 @@ namespace Code.UI exitButton.onClick.RemoveAllListeners(); SceneManager.LoadScene("MainMenu"); } + + private void Update() + { + if (!FindAnyObjectByType()) + { + blockBorder.gameObject.SetActive(false); + } + } } } \ No newline at end of file diff --git a/Assets/Code/UI/GameplayController.cs.meta b/Assets/Code/UI/GameplayControllerFirst.cs.meta similarity index 100% rename from Assets/Code/UI/GameplayController.cs.meta rename to Assets/Code/UI/GameplayControllerFirst.cs.meta diff --git a/Assets/Code/UI/GameplayControllerSecond.cs b/Assets/Code/UI/GameplayControllerSecond.cs new file mode 100644 index 0000000..bc2ebe4 --- /dev/null +++ b/Assets/Code/UI/GameplayControllerSecond.cs @@ -0,0 +1,75 @@ +using Code.DI; +using Code.Gameplay.Enemies; +using Code.Gameplay.Player; +using Code.Input; +using TMPro; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; +using DG.Tweening; +using Unity.VisualScripting; + +namespace Code.UI +{ + public class GameplayControllerSecond : MonoBehaviour + { + [SerializeField] private Image deathScreen; + [SerializeField] private TMP_Text deathText; + [SerializeField] private Button exitButton; + [SerializeField] private PlayerHealth playerHealth; + [SerializeField] private AudioSource audioSource; + [SerializeField] private BoxCollider2D blockBorder; + private IInputService _inputService; + + private void Start() + { + _inputService = FindFirstObjectByType().Resolve(); + _inputService.EnableMap(ActionMapping.Gameplay); + + FindFirstObjectByType().Construct(_inputService); + + exitButton.onClick.AddListener(OnExitButtonPressed); + playerHealth.OnDied += HandleDeath; + + deathScreen.gameObject.SetActive(false); + } + + private void HandleDeath() + { + var clip = Resources.Load("Audio/SFX/DeathSFX"); + audioSource.PlayOneShot(clip); + _inputService.DisableMap(ActionMapping.Gameplay); + deathScreen.gameObject.SetActive(true); + + deathScreen.rectTransform.localScale = Vector3.zero; + deathScreen.rectTransform.DOScale(1f, 0.3f) + .SetEase(Ease.OutBack); + + deathText.color = deathText.color.WithAlpha(0f); + deathText.DOFade(1f, 0.6f) + .OnComplete(() => + { + deathText.DOFade(0.8f, 0.5f) + .SetLoops(-1, LoopType.Yoyo) + .SetEase(Ease.InOutSine); + }); + } + + private void OnExitButtonPressed() + { + DOTween.Kill(deathScreen.rectTransform); + DOTween.Kill(deathText); + + exitButton.onClick.RemoveAllListeners(); + SceneManager.LoadScene("MainMenu"); + } + + private void Update() + { + if (!FindAnyObjectByType()) + { + blockBorder.gameObject.SetActive(false); + } + } + } +} \ No newline at end of file diff --git a/Assets/Code/UI/GameplayControllerSecond.cs.meta b/Assets/Code/UI/GameplayControllerSecond.cs.meta new file mode 100644 index 0000000..45c5343 --- /dev/null +++ b/Assets/Code/UI/GameplayControllerSecond.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 383ec75bd05d4b5fae1493d1d7265015 +timeCreated: 1770222045 \ No newline at end of file diff --git a/Assets/Code/UI/MainMenuController.cs 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