fixing animations
This commit is contained in:
1 parent
00fbe12dba
commit
bdfb6793e9
4 files changed
+26
-35
No files matched your search
@@ -21,11 +21,19 @@ namespace Code.Gameplay.Player
|
||||
private bool _isJumping;
|
||||
private float _jumpTimer;
|
||||
|
||||
private RuntimeAnimatorController _idleAnimator;
|
||||
private RuntimeAnimatorController _walkAnimator;
|
||||
private RuntimeAnimatorController _jumpAnimator;
|
||||
|
||||
public bool isGrounded { get; private set; }
|
||||
|
||||
public void Construct(IInputService input)
|
||||
{
|
||||
_input = input;
|
||||
_animator.runtimeAnimatorController = null;
|
||||
_idleAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_idle_01");
|
||||
_walkAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_walk_01");
|
||||
_jumpAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_jump_01");
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -78,11 +86,17 @@ namespace Code.Gameplay.Player
|
||||
var isJumping = !isGrounded;
|
||||
|
||||
if (isJumping)
|
||||
_animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController>("Animations/penguin_jump_01");
|
||||
{
|
||||
if (_animator.runtimeAnimatorController != _jumpAnimator)
|
||||
_animator.runtimeAnimatorController = _jumpAnimator;
|
||||
}
|
||||
else if (isMoving)
|
||||
_animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController>("Animations/penguin_walk_01");
|
||||
else
|
||||
_animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController>("Animations/penguin_idle_01");
|
||||
{
|
||||
if (_animator.runtimeAnimatorController != _walkAnimator)
|
||||
_animator.runtimeAnimatorController = _walkAnimator;
|
||||
}
|
||||
else if (_animator.runtimeAnimatorController != _idleAnimator)
|
||||
_animator.runtimeAnimatorController = _idleAnimator;
|
||||
}
|
||||
|
||||
private void CheckGround()
|
||||
|
||||
Reference in new issue
Block a user