first location is playable
enemies and so on
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6fb38310bc
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2c6d4e500f
18 files changed
+2565
-31
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@@ -1,5 +1,7 @@
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using System;
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using UnityEngine;
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using Code.Input;
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using Cysharp.Threading.Tasks;
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namespace Code.Gameplay.Player
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{
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@@ -9,6 +11,9 @@ namespace Code.Gameplay.Player
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[SerializeField] private Transform _groundCheck;
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[SerializeField] private LayerMask _groundLayer;
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[SerializeField] private Animator _animator;
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[SerializeField] private SpriteRenderer _spriteRenderer;
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[SerializeField] private PlayerHealth _playerHealth;
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[SerializeField] private float _moveSpeed = 5f;
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[SerializeField] private float _sprintSpeedMultiplier = 1.8f;
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@@ -20,10 +25,13 @@ namespace Code.Gameplay.Player
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private IInputService _input;
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private bool _isJumping;
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private float _jumpTimer;
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private bool _isAttacking;
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private float _attackEndTime;
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private RuntimeAnimatorController _idleAnimator;
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private RuntimeAnimatorController _walkAnimator;
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private RuntimeAnimatorController _jumpAnimator;
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private RuntimeAnimatorController _attackAnimator;
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public bool isGrounded { get; private set; }
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@@ -34,6 +42,13 @@ namespace Code.Gameplay.Player
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_idleAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_idle_01");
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_walkAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_walk_01");
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_jumpAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_jump_01");
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_attackAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_atack_01");
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_playerHealth.OnTookDamage += StartBlinking;
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}
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private void OnDestroy()
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{
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_playerHealth.OnTookDamage -= StartBlinking;
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}
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private void Update()
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@@ -65,6 +80,13 @@ namespace Code.Gameplay.Player
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break;
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}
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}
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if (_input.AttackPressed && !_isAttacking && Time.time >= _playerHealth.nextAttackTime)
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{
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_isAttacking = true;
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_attackEndTime = Time.time + 0.3f;
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_playerHealth?.TryAttack();
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}
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UpdateFacingDirection();
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UpdateAnimations();
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@@ -82,6 +104,19 @@ namespace Code.Gameplay.Player
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private void UpdateAnimations()
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{
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if (_isAttacking)
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{
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if (_animator.runtimeAnimatorController != _attackAnimator)
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_animator.runtimeAnimatorController = _attackAnimator;
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if (Time.time >= _attackEndTime)
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{
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_isAttacking = false;
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}
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return;
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}
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var isMoving = Mathf.Abs(_input.MoveInput) > 0.1f;
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var isJumping = !isGrounded;
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@@ -124,6 +159,23 @@ namespace Code.Gameplay.Player
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}
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}
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private async void StartBlinking()
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{
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_spriteRenderer.color = new Color(1, 1, 1, 0.5f); // полупрозрачность
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float blinkDuration = 2f;
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float blinkInterval = 0.1f;
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int blinkCount = (int)(blinkDuration / blinkInterval);
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for (int i = 0; i < blinkCount; i++)
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{
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_spriteRenderer.enabled = !_spriteRenderer.enabled;
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await UniTask.Delay(TimeSpan.FromSeconds(blinkInterval));
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}
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_spriteRenderer.enabled = true;
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_spriteRenderer.color = Color.white;
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}
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private void OnDrawGizmosSelected()
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{
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if (_groundCheck == null) return;
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