first location is playable

enemies and so on
This commit is contained in:
MrTorex committed 2026-02-03 14:40:52 +03:00
1 parent 6fb38310bc
commit 2c6d4e500f
18 files changed
+2565 -31

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@@ -1,5 +1,7 @@
using System;
using UnityEngine;
using Code.Input;
using Cysharp.Threading.Tasks;
namespace Code.Gameplay.Player
{
@@ -9,6 +11,9 @@ namespace Code.Gameplay.Player
[SerializeField] private Transform _groundCheck;
[SerializeField] private LayerMask _groundLayer;
[SerializeField] private Animator _animator;
[SerializeField] private SpriteRenderer _spriteRenderer;
[SerializeField] private PlayerHealth _playerHealth;
[SerializeField] private float _moveSpeed = 5f;
[SerializeField] private float _sprintSpeedMultiplier = 1.8f;
@@ -20,10 +25,13 @@ namespace Code.Gameplay.Player
private IInputService _input;
private bool _isJumping;
private float _jumpTimer;
private bool _isAttacking;
private float _attackEndTime;
private RuntimeAnimatorController _idleAnimator;
private RuntimeAnimatorController _walkAnimator;
private RuntimeAnimatorController _jumpAnimator;
private RuntimeAnimatorController _attackAnimator;
public bool isGrounded { get; private set; }
@@ -34,6 +42,13 @@ namespace Code.Gameplay.Player
_idleAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_idle_01");
_walkAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_walk_01");
_jumpAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_jump_01");
_attackAnimator = Resources.Load<RuntimeAnimatorController>("Animations/penguin_atack_01");
_playerHealth.OnTookDamage += StartBlinking;
}
private void OnDestroy()
{
_playerHealth.OnTookDamage -= StartBlinking;
}
private void Update()
@@ -65,6 +80,13 @@ namespace Code.Gameplay.Player
break;
}
}
if (_input.AttackPressed && !_isAttacking && Time.time >= _playerHealth.nextAttackTime)
{
_isAttacking = true;
_attackEndTime = Time.time + 0.3f;
_playerHealth?.TryAttack();
}
UpdateFacingDirection();
UpdateAnimations();
@@ -82,6 +104,19 @@ namespace Code.Gameplay.Player
private void UpdateAnimations()
{
if (_isAttacking)
{
if (_animator.runtimeAnimatorController != _attackAnimator)
_animator.runtimeAnimatorController = _attackAnimator;
if (Time.time >= _attackEndTime)
{
_isAttacking = false;
}
return;
}
var isMoving = Mathf.Abs(_input.MoveInput) > 0.1f;
var isJumping = !isGrounded;
@@ -124,6 +159,23 @@ namespace Code.Gameplay.Player
}
}
private async void StartBlinking()
{
_spriteRenderer.color = new Color(1, 1, 1, 0.5f); // полупрозрачность
float blinkDuration = 2f;
float blinkInterval = 0.1f;
int blinkCount = (int)(blinkDuration / blinkInterval);
for (int i = 0; i < blinkCount; i++)
{
_spriteRenderer.enabled = !_spriteRenderer.enabled;
await UniTask.Delay(TimeSpan.FromSeconds(blinkInterval));
}
_spriteRenderer.enabled = true;
_spriteRenderer.color = Color.white;
}
private void OnDrawGizmosSelected()
{
if (_groundCheck == null) return;