added float axis support and gameplay scene
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@@ -11,9 +11,7 @@ namespace Code.Input
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Vector2 MainMenuParalax { get; }
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Vector2 LookInput { get; }
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Vector2 MoveInput { get; }
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bool SwitchCameraPressed { get; }
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float MoveInput { get; }
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void DebugBindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
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