added main menu
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@@ -0,0 +1,160 @@
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using Code.DI;
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using Code.Input;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace Code.UI
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{
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public class MainMenuController : MonoBehaviour
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{
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[SerializeField] private TMP_Text logotype;
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[SerializeField] private Button startGameButton;
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[SerializeField] private Button exitButton;
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[SerializeField] private Transform parallaxRoot;
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[SerializeField] private Image fader;
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[SerializeField] private Image backgroundImage;
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[SerializeField] private float parallaxStrength = 15f;
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[SerializeField] private float parallaxSmoothTime = 0.1f;
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private Vector3 _targetParallaxOffset;
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private Vector3 _currentParallaxOffset;
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private IInputService _inputService;
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private AudioSource _audioSource;
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private void Start()
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{
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var container = FindFirstObjectByType<DIContainer>();
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_inputService = container.Resolve<IInputService>();
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_inputService.EnableMap(ActionMapping.MainMenu);
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_audioSource = FindFirstObjectByType<AudioSource>();
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SetupButtons();
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AnimateLogo();
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AnimateBackground();
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FadeIn();
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}
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private void SetupButtons()
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{
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startGameButton.onClick.AddListener(OnStartGameClicked);
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exitButton.onClick.AddListener(OnExitButtonClicked);
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}
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private void AnimateLogo()
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{
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var rect = logotype.rectTransform;
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var originalColor = logotype.color;
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rect.localScale = Vector3.zero;
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rect.rotation = Quaternion.Euler(0, 0, -20f);
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logotype.color = new Color(originalColor.r, originalColor.g, originalColor.b, 0f);
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var logoSequence = DOTween.Sequence();
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logoSequence.Append(rect.DOScale(Vector3.one * 1.2f, 0.6f).SetEase(Ease.OutBack))
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.Join(rect.DORotate(Vector3.zero, 0.6f).SetEase(Ease.OutSine))
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.Join(logotype.DOColor(originalColor, 0.6f));
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logoSequence.OnComplete(() =>
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{
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rect.DOScale(new Vector3(1.08f, 1.08f, 1f), 5f)
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.SetLoops(-1, LoopType.Yoyo)
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.SetEase(Ease.InOutSine);
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logotype.DOColor(new Color(originalColor.r, originalColor.g, originalColor.b, 0.6f), 3f)
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.SetLoops(-1, LoopType.Yoyo)
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.SetEase(Ease.InOutSine);
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});
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}
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private void AnimateBackground()
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{
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if (backgroundImage == null) return;
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var rect = backgroundImage.rectTransform;
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rect.DOScale(1.2f, 25f)
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.SetLoops(-1, LoopType.Yoyo)
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.SetEase(Ease.InOutSine);
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}
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private void FadeIn()
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{
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_audioSource.volume = 0f;
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_audioSource.DOFade(1f, 1f).SetEase(Ease.Linear);
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fader.color = new Color(0, 0, 0, 1f);
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fader.DOFade(0f, 1f).SetEase(Ease.Linear);
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fader.raycastTarget = false;
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}
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private void Update()
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{
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HandleParallax();
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}
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private void HandleParallax()
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{
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if (!parallaxRoot) return;
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var mousePos = _inputService.MainMenuParalax;
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var center = new Vector2(Screen.width / 2f, Screen.height / 2f);
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if (center.x == 0 || center.y == 0) return;
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var offset = (mousePos - center) / center;
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_targetParallaxOffset = new Vector3(
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-offset.x * parallaxStrength,
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-offset.y * parallaxStrength,
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0f
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);
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_currentParallaxOffset = Vector3.Lerp(
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_currentParallaxOffset,
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_targetParallaxOffset,
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Time.deltaTime / parallaxSmoothTime
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);
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parallaxRoot.localPosition = _currentParallaxOffset;
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}
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private void OnStartGameClicked() => FadeOutAndLoad("Gameplay");
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private void OnExitButtonClicked() => FadeOutAndQuit();
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private void FadeOutAndLoad(string sceneName)
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{
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fader.raycastTarget = true;
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_audioSource.DOFade(0, 0.8f).SetEase(Ease.Linear);
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fader.DOFade(1f, 0.8f).OnComplete(() =>
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{
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SceneManager.LoadScene(sceneName);
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});
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}
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private void FadeOutAndQuit()
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{
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fader.raycastTarget = true;
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_audioSource.DOFade(0, 0.8f).SetEase(Ease.Linear);
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fader.DOFade(1f, 0.8f).OnComplete(() =>
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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});
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}
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private void OnDestroy()
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{
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_inputService?.DisableMap(ActionMapping.MainMenu);
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_inputService?.DisableMap(ActionMapping.Gameplay);
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startGameButton?.onClick.RemoveListener(OnStartGameClicked);
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exitButton?.onClick.RemoveListener(OnExitButtonClicked);
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}
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}
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}
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