From 00fbe12dba47857953e295b60231f82833e309a4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C5=A1a=20Ceviel?= Date: Mon, 2 Feb 2026 14:19:11 +0300 Subject: [PATCH] added camera, better animations, first platform --- Assets/Code/Gameplay/Camera.meta | 3 + Assets/Code/Gameplay/Camera/CameraFollow.cs | 37 + .../Code/Gameplay/Camera/CameraFollow.cs.meta | 3 + Assets/Code/Gameplay/Player/PlayerMovement.cs | 78 +- .../Animations/penguin_idle_01.controller | 8 +- .../Animations/penguin_jump.anim | 8 +- Assets/Resources/Animations.meta | 8 + .../Animations/penguin_atack_01.controller | 95 ++ .../penguin_atack_01.controller.meta | 8 + .../Animations/penguin_idle_01.controller | 100 ++ .../penguin_idle_01.controller.meta | 8 + .../Animations/penguin_jump_01.controller | 95 ++ .../penguin_jump_01.controller.meta | 8 + .../Animations/penguin_walk_01.controller | 72 + .../penguin_walk_01.controller.meta | 8 + Assets/Resources/Scenes/Gameplay.unity | 1424 +++++++++++++++-- ProjectSettings/ProjectSettings.asset | 5 +- 17 files changed, 1794 insertions(+), 174 deletions(-) create mode 100644 Assets/Code/Gameplay/Camera.meta create mode 100644 Assets/Code/Gameplay/Camera/CameraFollow.cs create mode 100644 Assets/Code/Gameplay/Camera/CameraFollow.cs.meta create mode 100644 Assets/Resources/Animations.meta create mode 100644 Assets/Resources/Animations/penguin_atack_01.controller create mode 100644 Assets/Resources/Animations/penguin_atack_01.controller.meta create mode 100644 Assets/Resources/Animations/penguin_idle_01.controller create mode 100644 Assets/Resources/Animations/penguin_idle_01.controller.meta create mode 100644 Assets/Resources/Animations/penguin_jump_01.controller create mode 100644 Assets/Resources/Animations/penguin_jump_01.controller.meta create mode 100644 Assets/Resources/Animations/penguin_walk_01.controller create mode 100644 Assets/Resources/Animations/penguin_walk_01.controller.meta diff --git a/Assets/Code/Gameplay/Camera.meta b/Assets/Code/Gameplay/Camera.meta new file mode 100644 index 0000000..3edcce9 --- /dev/null +++ b/Assets/Code/Gameplay/Camera.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 304621e29138449bb85b12070f1e20eb +timeCreated: 1770028932 \ No newline at end of file diff --git a/Assets/Code/Gameplay/Camera/CameraFollow.cs b/Assets/Code/Gameplay/Camera/CameraFollow.cs new file mode 100644 index 0000000..cee8262 --- /dev/null +++ b/Assets/Code/Gameplay/Camera/CameraFollow.cs @@ -0,0 +1,37 @@ +using UnityEngine; + +namespace Code.Gameplay.Camera +{ + public class CameraFollow : MonoBehaviour + { + [SerializeField] private Transform _target; + [SerializeField] private Vector2 _offset = Vector2.zero; + [SerializeField] private float _smoothSpeed = 0.125f; + + [SerializeField] private bool _useHorizontalBounds = true; + [SerializeField] private float _minX = -10f; + [SerializeField] private float _maxX = 10f; + + [SerializeField] private bool _useVerticalBounds = false; + [SerializeField] private float _minY = -5f; + [SerializeField] private float _maxY = 5f; + + private Vector3 _desiredPosition; + + private void LateUpdate() + { + if (!_target) return; + + _desiredPosition = _target.position + (Vector3)_offset; + _desiredPosition.z = -10; + + if (_useHorizontalBounds) + _desiredPosition.x = Mathf.Clamp(_desiredPosition.x, _minX, _maxX); + + if (_useVerticalBounds) + _desiredPosition.y = Mathf.Clamp(_desiredPosition.y, _minY, _maxY); + + transform.position = Vector3.Lerp(transform.position, _desiredPosition, _smoothSpeed); + } + } +} \ No newline at end of file diff --git a/Assets/Code/Gameplay/Camera/CameraFollow.cs.meta b/Assets/Code/Gameplay/Camera/CameraFollow.cs.meta new file mode 100644 index 0000000..db0fb63 --- /dev/null +++ b/Assets/Code/Gameplay/Camera/CameraFollow.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6f3266655646432bb07512a1a5c1d9e7 +timeCreated: 1770028938 \ No newline at end of file diff --git a/Assets/Code/Gameplay/Player/PlayerMovement.cs b/Assets/Code/Gameplay/Player/PlayerMovement.cs index 81a9fb3..582bb57 100644 --- a/Assets/Code/Gameplay/Player/PlayerMovement.cs +++ b/Assets/Code/Gameplay/Player/PlayerMovement.cs @@ -5,24 +5,23 @@ namespace Code.Gameplay.Player { public class PlayerMovement : MonoBehaviour { - [Header("References")] [SerializeField] private Rigidbody2D _rb; [SerializeField] private Transform _groundCheck; [SerializeField] private LayerMask _groundLayer; + [SerializeField] private Animator _animator; - [Header("Movement")] [SerializeField] private float _moveSpeed = 5f; [SerializeField] private float _sprintSpeedMultiplier = 1.8f; [SerializeField] private float _jumpForce = 12f; - [Header("Ground Check")] [SerializeField] private float _groundCheckRadius = 0.2f; + [SerializeField] private float _jumpDuration = 0.5f; private IInputService _input; - private bool _isGrounded; - private bool _jumpRequested; + private bool _isJumping; + private float _jumpTimer; - public bool IsGrounded => _isGrounded; + public bool isGrounded { get; private set; } public void Construct(IInputService input) { @@ -31,8 +30,8 @@ namespace Code.Gameplay.Player private void Update() { - HandleInput(); CheckGround(); + HandleInput(); } private void FixedUpdate() @@ -42,6 +41,28 @@ namespace Code.Gameplay.Player } private void HandleInput() + { + switch (_input.JumpPressed) + { + case true when isGrounded: + _isJumping = true; + _jumpTimer = 0f; + _rb.linearVelocity = new Vector2(_rb.linearVelocity.x, _jumpForce); + break; + case false when _isJumping: + { + _isJumping = false; + if (_rb.linearVelocity.y > 0) + _rb.linearVelocity = new Vector2(_rb.linearVelocity.x, _rb.linearVelocity.y * 0.5f); + break; + } + } + + UpdateFacingDirection(); + UpdateAnimations(); + } + + private void UpdateFacingDirection() { transform.rotation = _input.MoveInput switch { @@ -49,42 +70,51 @@ namespace Code.Gameplay.Player < 0 => Quaternion.Euler(0, -180, 0), _ => transform.rotation }; - - if (_input.JumpPressed && !_jumpRequested) - { - _jumpRequested = true; - } + } + + private void UpdateAnimations() + { + var isMoving = Mathf.Abs(_input.MoveInput) > 0.1f; + var isJumping = !isGrounded; + + if (isJumping) + _animator.runtimeAnimatorController = Resources.Load("Animations/penguin_jump_01"); + else if (isMoving) + _animator.runtimeAnimatorController = Resources.Load("Animations/penguin_walk_01"); + else + _animator.runtimeAnimatorController = Resources.Load("Animations/penguin_idle_01"); } private void CheckGround() { - _isGrounded = Physics2D.OverlapCircle(_groundCheck.position, _groundCheckRadius, _groundLayer); + isGrounded = Physics2D.OverlapCircle(_groundCheck.position, _groundCheckRadius, _groundLayer); } private void Move() { - float moveInput = _input.MoveInput; - float speed = _input.SprintHeld ? _moveSpeed * _sprintSpeedMultiplier : _moveSpeed; - float targetVelocityX = moveInput * speed; + var moveInput = _input.MoveInput; + var speed = _input.SprintHeld ? _moveSpeed * _sprintSpeedMultiplier : _moveSpeed; + var targetVelocityX = moveInput * speed; - // Плавное изменение скорости (опционально, можно и напрямую) _rb.linearVelocity = new Vector2(targetVelocityX, _rb.linearVelocity.y); } private void HandleJump() { - if (_jumpRequested && _isGrounded) + if (!_isJumping || !_input.JumpPressed) return; + + _jumpTimer += Time.fixedDeltaTime; + if (!(_jumpTimer < _jumpDuration && _rb.linearVelocity.y > 0)) { - _rb.linearVelocity = new Vector2(_rb.linearVelocity.x, _jumpForce); - _jumpRequested = false; + _isJumping = false; } } - - // Для отладки + private void OnDrawGizmosSelected() { - if (_groundCheck != null) - Gizmos.DrawWireSphere(_groundCheck.position, _groundCheckRadius); + if (_groundCheck == null) return; + Gizmos.color = isGrounded ? Color.green : Color.red; + Gizmos.DrawWireSphere(_groundCheck.position, _groundCheckRadius); } } } \ No newline at end of file diff --git a/Assets/Nine Pines Animation/2D Character Sprite Animation - Penguin/Animations/penguin_idle_01.controller b/Assets/Nine Pines Animation/2D Character Sprite Animation - Penguin/Animations/penguin_idle_01.controller index 58ef1c6..429a89a 100644 --- a/Assets/Nine Pines Animation/2D Character Sprite Animation - Penguin/Animations/penguin_idle_01.controller +++ b/Assets/Nine Pines Animation/2D Character Sprite Animation - Penguin/Animations/penguin_idle_01.controller @@ -56,7 +56,13 @@ AnimatorController: m_PrefabAsset: {fileID: 0} m_Name: penguin_idle_01 serializedVersion: 5 - m_AnimatorParameters: [] + m_AnimatorParameters: + - m_Name: IsIdle + m_Type: 4 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer diff --git a/Assets/Nine Pines Animation/2D Character Sprite Animation - 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