пінгвін ходіт
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@@ -12,6 +12,9 @@ namespace Code.Input
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Vector2 MainMenuParalax { get; }
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float MoveInput { get; }
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bool JumpPressed { get; }
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bool SprintHeld { get; }
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bool AttackPressed { get; }
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void DebugBindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
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@@ -11,6 +11,9 @@ namespace Code.Input
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public Vector2 MainMenuParalax { get; private set; }
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public float MoveInput { get; private set; }
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public bool JumpPressed { get; private set; }
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public bool SprintHeld { get; private set; }
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public bool AttackPressed { get; private set; }
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public InputService(InputActionAsset inputActionAsset)
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{
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@@ -28,6 +31,9 @@ namespace Code.Input
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{
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var map = _inputActionAsset.actionMaps[(int)ActionMapping.Gameplay];
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BindAxis(map, "Move", v => MoveInput = v);
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BindButton(map, "Jump", v => JumpPressed = v);
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BindButton(map, "Sprint", v => SprintHeld = v);
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BindButton(map, "Attack", v => AttackPressed = v);
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}
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private void SetupMainMenuInputCallbacks()
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