Files
PGiZ1/Assets/Code/Gameplay/CarController.cs
T
2026-01-27 14:50:17 +03:00

102 lines
3.5 KiB
C#

using Code.DI;
using Code.Input;
using UnityEngine;
namespace Code.Gameplay
{
public class CarController : MonoBehaviour
{
[SerializeField] private float motorForce = 150000f;
[SerializeField] private float brakeForce = 300000f;
[SerializeField] private float maxSteerAngle = 25f;
[SerializeField] private float turnSpeed = 50f;
[SerializeField] private Transform frontLeftWheel;
[SerializeField] private Transform frontRightWheel;
[SerializeField] private Transform driverCameraPoint;
[SerializeField] private Camera mainCamera;
[SerializeField] private float thirdPersonDistance = 6f;
[SerializeField] private float thirdPersonHeight = 2.5f;
[SerializeField] private float cameraFollowSpeed = 4f;
private Rigidbody _rb;
private bool _isFirstPerson;
private IInputService _inputService;
private void Awake()
{
_rb = GetComponent<Rigidbody>();
_rb.useGravity = true;
_rb.interpolation = RigidbodyInterpolation.Interpolate;
}
private void Start()
{
var container = FindFirstObjectByType<DIContainer>();
_inputService = container.Resolve<IInputService>();
SwitchToThirdPerson();
}
private void Update()
{
if (_inputService.SwitchCameraPressed)
{
_isFirstPerson = !_isFirstPerson;
if (_isFirstPerson) SwitchToFirstPerson();
else SwitchToThirdPerson();
}
}
private void FixedUpdate()
{
var input = _inputService.MoveInput;
var force = transform.forward * input.y * motorForce;
_rb.AddForce(force, ForceMode.Force);
if (Mathf.Abs(input.y) < 0.1f && _rb.linearVelocity.magnitude > 0.3f)
{
_rb.AddForce(-_rb.linearVelocity * brakeForce * Time.fixedDeltaTime, ForceMode.Force);
}
var steer = input.x * maxSteerAngle;
if (frontLeftWheel != null) frontLeftWheel.localRotation = Quaternion.Euler(0, steer, 0);
if (frontRightWheel != null) frontRightWheel.localRotation = Quaternion.Euler(0, steer, 0);
if (!(_rb.linearVelocity.magnitude > 0.5f)) return;
var turn = input.x * turnSpeed * Time.fixedDeltaTime;
_rb.MoveRotation(_rb.rotation * Quaternion.Euler(0, turn, 0));
}
private void LateUpdate()
{
if (mainCamera == null) return;
if (_isFirstPerson)
{
if (driverCameraPoint == null) return;
mainCamera.transform.position = driverCameraPoint.position;
mainCamera.transform.rotation = driverCameraPoint.rotation;
}
else
{
var targetPos = transform.position - transform.forward * thirdPersonDistance + Vector3.up * thirdPersonHeight;
mainCamera.transform.position = Vector3.Lerp(mainCamera.transform.position, targetPos, cameraFollowSpeed * Time.deltaTime);
mainCamera.transform.LookAt(transform.position + Vector3.up * 1f);
}
}
private void SwitchToFirstPerson()
{
if (mainCamera != null) mainCamera.fieldOfView = 75;
}
private void SwitchToThirdPerson()
{
if (mainCamera != null) mainCamera.fieldOfView = 60;
}
}
}