Files
2026-01-27 14:50:17 +03:00

22 lines
616 B
C#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.Input
{
public interface IInputService
{
void EnableMap(ActionMapping actionMap);
void DisableMap(ActionMapping actionMap);
Vector2 MainMenuParalax { get; }
Vector2 LookInput { get; }
Vector2 MoveInput { get; }
bool SwitchCameraPressed { get; }
void DebugBindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
void DebugUnbindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
}
}