using UnityEngine; namespace Code.Gameplay { public class FinishTrigger : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { var raceManager = FindFirstObjectByType(); raceManager?.OnFinish(); } else if (other.CompareTag("AI")) { var raceManager = FindFirstObjectByType(); raceManager?.OnLoose(); } } } }