random road generation

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MrTorex committed 2026-01-27 13:13:48 +03:00
1 parent b974bbd843
commit ee223cabfd
56 files changed
+2952 -169

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fileFormatVersion: 2
guid: 5c32358014964dd3ab6783e71e070ff1
timeCreated: 1769501961
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using System.Collections.Generic;
using UnityEngine;
namespace Code.Track
{
public class TrackBuilder : MonoBehaviour
{
[SerializeField] private GameObject roadTilePrefab;
[SerializeField] private float roadWidth = 8f;
[SerializeField] private GameObject leftBarrierPrefab;
[SerializeField] private GameObject rightBarrierPrefab;
[SerializeField] private float barrierSpacing = 2f;
[SerializeField] private GameObject mountainPrefab;
[SerializeField] private float mountainSpacing = 10f;
[SerializeField] private float mountainOffsetFromRoad = 10f;
[SerializeField] [Range(1f, 100f)] private float mountainMinDistance = 30f;
[SerializeField] [Range(1f, 3f)] private float mountainScaleMin = 1f;
[SerializeField] [Range(1f, 3f)] private float mountainScaleMax = 2f;
private readonly List<GameObject> _spawned = new();
public void Build(TrackData data)
{
Clear();
if (data?.Waypoints == null || data.Waypoints.Count < 2) return;
BuildRoadAndBarriers(data);
BuildMountains(data);
}
private void BuildRoadAndBarriers(TrackData data)
{
var points = data.Waypoints;
for (var i = 0; i < points.Count - 1; i++)
{
var a = points[i];
var b = points[i + 1];
var delta = b - a;
if (delta.sqrMagnitude < 0.01f) continue;
var forward = delta.normalized;
var right = Vector3.Cross(Vector3.up, forward);
var length = delta.magnitude;
var roadPos = (a + b) / 2f;
var roadRot = Quaternion.LookRotation(forward, Vector3.up);
var road = Instantiate(roadTilePrefab, roadPos, roadRot, transform);
road.transform.localScale = new Vector3(roadWidth, 1f, length);
_spawned.Add(road);
var fenceSegments = Mathf.Max(1, Mathf.CeilToInt(length / barrierSpacing));
for (var j = 0; j <= fenceSegments; j++)
{
var t = j / (float)fenceSegments;
var pos = Vector3.Lerp(a, b, t);
var leftPos = pos - right * (roadWidth * 0.5f + 0.5f);
var rightPos = pos + right * (roadWidth * 0.5f + 0.5f);
Instantiate(leftBarrierPrefab, leftPos, roadRot, transform);
Instantiate(rightBarrierPrefab, rightPos, roadRot, transform);
}
}
}
private void BuildMountains(TrackData data)
{
if (mountainPrefab == null || data.Waypoints.Count < 2) return;
var spacing = Mathf.Max(1f, mountainMinDistance);
for (var i = 0; i < data.Waypoints.Count - 1; i++)
{
var a = data.Waypoints[i];
var b = data.Waypoints[i + 1];
var delta = b - a;
if (delta.sqrMagnitude < 0.01f) continue;
var forward = delta.normalized;
var right = Vector3.Cross(Vector3.up, forward);
var segmentLength = delta.magnitude;
var mountainCountOnSegment = Mathf.Max(1, Mathf.RoundToInt(segmentLength / spacing));
for (var j = 0; j < mountainCountOnSegment; j++)
{
var t = (j + 0.5f) / mountainCountOnSegment;
if (t > 1f) t = 1f;
var posOnSegment = Vector3.Lerp(a, b, t);
var useLeft = j % 2 == 0;
var outwardDir = useLeft ? -right : right;
var mountainPos = posOnSegment + outwardDir * (roadWidth * 0.5f + mountainOffsetFromRoad);
mountainPos.y = 0f;
var mountainRot = Quaternion.LookRotation(forward, Vector3.up);
var mountain = Instantiate(mountainPrefab, mountainPos, mountainRot, transform);
var scale = Random.Range(mountainScaleMin, mountainScaleMax);
mountain.transform.localScale = Vector3.one * scale;
_spawned.Add(mountain);
}
}
}
private void Clear()
{
foreach (var obj in _spawned) Destroy(obj);
_spawned.Clear();
}
}
}
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fileFormatVersion: 2
guid: 8ac421d3ef9c48cdbe79b83b0557568a
timeCreated: 1769502030
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using System.Collections.Generic;
using UnityEngine;
namespace Code.Track
{
public class TrackData
{
public List<Vector3> Waypoints { get; }
public Vector3 StartPosition { get; }
public Quaternion StartRotation { get; }
public Vector3 FinishPosition { get; }
public TrackData(List<Vector3> waypoints)
{
Waypoints = new List<Vector3>(waypoints);
StartPosition = waypoints[0];
StartRotation = Quaternion.LookRotation(waypoints[1] - waypoints[0]);
FinishPosition = waypoints[^1];
}
}
}
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guid: f38e4bf429a54e4395e1f51c56047bd7
timeCreated: 1769501974
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using System.Collections.Generic;
using UnityEngine;
namespace Code.Track
{
public static class TrackGenerator
{
public static TrackData Generate(int seed, float targetLength = 200f, int segmentCount = 15)
{
Random.InitState(seed);
var points = new List<Vector3> { Vector3.zero };
var currentPos = Vector3.zero;
var direction = Vector3.forward;
for (var i = 0; i < segmentCount; i++)
{
var turn = Random.Range(-25f, 25f);
direction = Quaternion.Euler(0, turn, 0) * direction;
direction.y = 0;
direction.Normalize();
var segLen = targetLength / segmentCount;
currentPos += direction * segLen;
points.Add(currentPos);
}
var actualLength = 0f;
for (var i = 1; i < points.Count; i++)
actualLength += Vector3.Distance(points[i - 1], points[i]);
if (actualLength > 0.1f)
{
var scale = targetLength / actualLength;
for (var i = 1; i < points.Count; i++)
points[i] *= scale;
}
return new TrackData(points);
}
}
}
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fileFormatVersion: 2
guid: 92c8821d77f0436089f488c3ae723f1f
timeCreated: 1769502005
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using Code.Track;
using UnityEngine;
namespace Code.UI
{
public class GameplayController : MonoBehaviour
{
[SerializeField] private TrackBuilder trackBuilder;
[SerializeField] private Transform playerSpawn;
[SerializeField] private Transform finishTrigger;
private TrackData _currentTrack;
private void Start()
{
var seed = Random.Range(0, 10000);
_currentTrack = TrackGenerator.Generate(seed, 1000, segmentCount: 30);
trackBuilder.Build(_currentTrack);
playerSpawn.position = _currentTrack.StartPosition;
playerSpawn.rotation = _currentTrack.StartRotation;
finishTrigger.position = _currentTrack.FinishPosition;
}
}
}
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fileFormatVersion: 2
guid: 881e19e06bba4abaa5010c71ab21de1a
timeCreated: 1769502053