finalizing main menu + DI container
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using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Code.Input
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{
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public interface IInputService
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{
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void EnableMap(ActionMapping actionMap);
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void DisableMap(ActionMapping actionMap);
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Vector2 MainMenuParalax { get; }
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Vector2 LookInput { get; }
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Vector2 MoveInput { get; }
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bool SprintPressed { get; }
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void DebugBindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
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void DebugUnbindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
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}
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}
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