finalizing main menu + DI container

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MrTorex committed 2026-01-27 11:01:59 +03:00
1 parent b465de1bf7
commit b974bbd843
30 files changed
+1478 -399

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namespace Code.Input
{
public enum ActionMapping
{
MainMenu,
UI,
Gameplay
}
}
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fileFormatVersion: 2
guid: 1e6d3a235a2d42729329b58480a6ac87
timeCreated: 1769497003
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using System;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.Input
{
public interface IInputService
{
void EnableMap(ActionMapping actionMap);
void DisableMap(ActionMapping actionMap);
Vector2 MainMenuParalax { get; }
Vector2 LookInput { get; }
Vector2 MoveInput { get; }
bool SprintPressed { get; }
void DebugBindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
void DebugUnbindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
}
}
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fileFormatVersion: 2
guid: eb7a6d7e580d409aa67e2ea49ee41314
timeCreated: 1769497026
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using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.Input
{
public class InputService : IInputService
{
private readonly InputActionAsset _inputActionAsset;
private InputAction _lmbInteractAction;
public Vector2 MainMenuParalax { get; private set; }
public Vector2 LookInput { get; private set; }
public Vector2 MoveInput { get; private set; }
public bool SprintPressed { get; private set; }
public InputService(InputActionAsset inputActionAsset)
{
_inputActionAsset = inputActionAsset;
SetupInputCallbacks();
}
private void SetupInputCallbacks()
{
SetupMainMenuInputCallbacks();
//SetupMovementInputCallbacks();
}
/*private void SetupMovementInputCallbacks()
{
var map = _inputActionAsset.actionMaps[(int)ActionMapping.Movement];
BindVector2(map, "Look", v => LookInput = v);
BindVector2(map, "Move", v => MoveInput = v);
BindButton(map, "Sprint", v => SprintPressed = v);
}*/
private void SetupMainMenuInputCallbacks()
{
var map = _inputActionAsset.actionMaps[(int)ActionMapping.MainMenu];
BindVector2(map, "Parallax", v => MainMenuParalax = v);
}
private void BindButton(InputActionMap map, string actionName, System.Action<bool> setter)
{
var action = map.FindAction(actionName);
if (action == null)
return;
action.performed += _ => setter(true);
action.canceled += _ => setter(false);
}
private void BindVector2(InputActionMap map, string actionName, System.Action<Vector2> setter)
{
var action = map.FindAction(actionName);
if (action == null)
return;
action.performed += ctx => setter(ctx.ReadValue<Vector2>());
action.canceled += _ => setter(Vector2.zero);
}
public void EnableMap(ActionMapping actionMap)
{
_inputActionAsset.actionMaps[(int)actionMap].Enable();
}
public void DisableMap(ActionMapping actionMap)
{
_inputActionAsset.actionMaps[(int)actionMap].Disable();
}
public void DebugBindAction(int mapId, int actionId, System.Action<InputAction.CallbackContext> action) =>
_inputActionAsset.actionMaps[mapId].actions[actionId].performed += action;
public void DebugUnbindAction(int mapId, int actionId, System.Action<InputAction.CallbackContext> action) =>
_inputActionAsset.actionMaps[mapId].actions[actionId].performed -= action;
}
}
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fileFormatVersion: 2
guid: 559062e3db0d479880c8bb1df8ea1d6c
timeCreated: 1769497052