using Code.Base; using UnityEngine; namespace Code.Lab3 { public class Face : Align { protected GameObject TargetAux; public override void Awake() { base.Awake(); TargetAux = target; target = new GameObject(); target.AddComponent(); } void OnDestroy() { Destroy(target); } public override Steering GetSteering() { var direction = TargetAux.transform.position - transform.position; if (direction.magnitude <= 0) return base.GetSteering(); var targetOrientation = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg; target.GetComponent().orientation = targetOrientation; return base.GetSteering(); } } }