diff --git a/Assets/Code/Lab5/BetterProjectileLauncher.cs b/Assets/Code/Lab5/BetterProjectileLauncher.cs index e085670..c04b6d8 100644 --- a/Assets/Code/Lab5/BetterProjectileLauncher.cs +++ b/Assets/Code/Lab5/BetterProjectileLauncher.cs @@ -66,7 +66,7 @@ namespace Code.Lab5 private void TryFireAtTarget() { - if (!wanderingTarget || !projectilePrefab) return; + if (wanderingTarget == null || projectilePrefab == null) return; var targetPos = wanderingTarget.transform.position; var targetVelocity = GetTargetVelocity(); @@ -99,10 +99,10 @@ namespace Code.Lab5 private Vector3 GetTargetVelocity() { - if (wanderingTarget) return Vector3.zero; + if (wanderingTarget == null) return Vector3.zero; var targetAgent = wanderingTarget.GetComponent(); - if (targetAgent) + if (targetAgent != null) { return targetAgent.velocity; } @@ -166,7 +166,7 @@ namespace Code.Lab5 var projectile = projObj.GetComponent(); projectile.Set(transform.position, direction, launchSpeed); - if (showPredictedPosition && targetCirclePrefab) + if (showPredictedPosition && targetCirclePrefab != null) { SpawnTargetCircle(targetPos, "ShotTarget"); } @@ -174,7 +174,7 @@ namespace Code.Lab5 private void UpdatePredictedTargetVisual() { - if (wanderingTarget) return; + if (wanderingTarget == null) return; var targetPos = wanderingTarget.transform.position; var targetVelocity = GetTargetVelocity(); @@ -187,10 +187,10 @@ namespace Code.Lab5 Debug.DrawLine(targetPos, predictedPos, Color.yellow); } - private void SpawnTargetCircle(Vector3 position, string name1 = "TargetCircle") + private void SpawnTargetCircle(Vector3 position, string name = "TargetCircle") { var circle = Instantiate(targetCirclePrefab, position, Quaternion.identity); - circle.name = name1; + circle.name = name; var circlePos = circle.transform.position; circlePos.y = 0.05f; diff --git a/Assets/Code/Lab6/Graph.cs b/Assets/Code/Lab6/Graph.cs index 3f527f6..b431fa9 100644 --- a/Assets/Code/Lab6/Graph.cs +++ b/Assets/Code/Lab6/Graph.cs @@ -240,5 +240,128 @@ namespace Code.Lab6 path.Reverse(); return path; } + + public List GetPathWeights(GameObject srcObj, GameObject dstObj) + { + if (!srcObj || !dstObj) + return new List(); + + var src = GetNearestVertex(srcObj.transform.position); + var dst = GetNearestVertex(dstObj.transform.position); + + if (!src || !dst) + { + Debug.LogWarning("Source or destination vertex is null"); + return new List(); + } + + Debug.Log($"Dijkstra from {src.id} to {dst.id}"); + + var distances = new Dictionary(); + var previous = new Dictionary(); + var unvisited = new HashSet(); + + foreach (var vertex in Vertices.Where(vertex => vertex)) + { + distances[vertex.id] = float.MaxValue; + unvisited.Add(vertex.id); + } + + distances[src.id] = 0; + previous[src.id] = src.id; + + while (unvisited.Count > 0) + { + var minDist = float.MaxValue; + var currentId = -1; + + foreach (var id in unvisited) + { + if (distances.TryGetValue(id, out var dist) && dist < minDist) + { + minDist = dist; + currentId = id; + } + } + + if (currentId == -1) break; + + if (currentId == dst.id) + { + Debug.Log($"Dijkstra: Path found! Total cost: {distances[dst.id]:F2}"); + return BuildPathWeights(src.id, dst.id, previous); + } + + unvisited.Remove(currentId); + + var currentVertex = GetVertexById(currentId); + if (!currentVertex) continue; + + var edges = GetEdges(currentVertex); + + foreach (var edge in edges) + { + if (!edge.Vertex) continue; + + var neighbourId = edge.Vertex.id; + if (!unvisited.Contains(neighbourId)) continue; + + var newDist = distances[currentId] + edge.cost; + + if (newDist < distances[neighbourId]) + { + distances[neighbourId] = newDist; + previous[neighbourId] = currentId; + } + } + } + + Debug.LogWarning("Dijkstra: No path found"); + return new List(); + } + + private List BuildPathWeights(int srcId, int dstId, Dictionary previous) + { + var path = new List(); + + if (!previous.ContainsKey(dstId)) + { + Debug.LogError("Destination not in previous dictionary"); + return path; + } + + var currentId = dstId; + + while (currentId != srcId) + { + var currentVertex = GetVertexById(currentId); + if (!currentVertex) + { + Debug.LogError($"Vertex with id {currentId} not found"); + break; + } + + path.Add(currentVertex); + + if (!previous.TryGetValue(currentId, out var prevId)) + { + Debug.LogError($"Previous not found for id {currentId}"); + break; + } + + currentId = prevId; + } + + var srcVertex = GetVertexById(srcId); + if (srcVertex is not null) + { + path.Add(srcVertex); + } + + path.Reverse(); + + Debug.Log($"Path built with {path.Count} vertices"); + return path; + } } } \ No newline at end of file diff --git a/Assets/Code/Lab6/GraphGrid.cs b/Assets/Code/Lab6/GraphGrid.cs index f81eef7..4e49ad2 100644 --- a/Assets/Code/Lab6/GraphGrid.cs +++ b/Assets/Code/Lab6/GraphGrid.cs @@ -20,6 +20,11 @@ namespace Code.Lab6 private int _numRows; private GameObject[] _vertexObj; private bool[,] _mapVertices; + + public bool useWeightedMap = true; + public Texture2D weightMapTexture; + public float minWeight = 0.5f; + public float maxWeight = 5f; private Dictionary _gridIdToVertexIndex; @@ -32,6 +37,309 @@ namespace Code.Lab6 { return new Vector2Int(id % _numCols, id / _numCols); } + + private void LoadMapWithWeights(string filename) + { + var path = Application.dataPath + "/" + MapsDir + "/" + filename; + + try + { + var strmRdr = new StreamReader(path); + using (strmRdr) + { + strmRdr.ReadLine(); + + var line = strmRdr.ReadLine(); + if (line != null && line.StartsWith("height")) + _numRows = int.Parse(line.Split(' ')[1]); + + line = strmRdr.ReadLine(); + if (line != null && line.StartsWith("width")) + _numCols = int.Parse(line.Split(' ')[1]); + + strmRdr.ReadLine(); + + Vertices = new List(); + Neighbours = new List>(); + Costs = new List>(); + _vertexObj = new GameObject[_numRows * _numCols]; + _mapVertices = new bool[_numRows, _numCols]; + _gridIdToVertexIndex = new Dictionary(); + + Debug.Log($"Loading weighted map {_numRows}x{_numCols}"); + + for (var row = 0; row < _numRows; row++) + { + line = strmRdr.ReadLine(); + if (string.IsNullOrEmpty(line)) continue; + + for (var col = 0; col < _numCols && col < line.Length; col++) + { + var cellChar = line[col]; + var isGround = cellChar != '#'; + + _mapVertices[row, col] = isGround; + + var position = new Vector3(col * cellSize, 0f, row * cellSize); + var gridId = GridToId(col, row); + + GameObject obj; + + if (isGround && vertexPrefab != null) + { + obj = Instantiate(vertexPrefab, position, Quaternion.identity); + } + else if (!isGround && obstaclePrefab != null) + { + obj = Instantiate(obstaclePrefab, position, Quaternion.identity); + } + else + { + obj = GameObject.CreatePrimitive(PrimitiveType.Cube); + obj.transform.position = position; + } + + if (obj == null) continue; + + obj.name = $"{cellChar}_{gridId}"; + obj.transform.parent = transform; + + var scale = obj.transform.localScale; + scale.x = cellSize; + scale.z = cellSize; + scale.y = isGround ? 0.1f : 1f; + obj.transform.localScale = scale; + + _vertexObj[gridId] = obj; + + if (!isGround) continue; + + var v = obj.GetComponent(); + if (v == null) + v = obj.AddComponent(); + + v.id = gridId; + v.neighbours = new List(); + + v.weight = GetWeightFromChar(cellChar); + + var renderer1 = obj.GetComponent(); + if (renderer1 != null) + { + renderer1.material.color = cellChar switch + { + 'r' => new Color(0.8f, 0.2f, 0.2f), + 'm' => new Color(0.6f, 0.4f, 0.2f), + 'h' => new Color(0.2f, 0.8f, 0.2f), + _ => new Color(0.8f, 0.8f, 0.8f) + }; + } + + var vertexIndex = Vertices.Count; + Vertices.Add(v); + Neighbours.Add(new List()); + Costs.Add(new List()); + + _gridIdToVertexIndex[gridId] = vertexIndex; + } + } + + foreach (var kvp in _gridIdToVertexIndex) + { + var gridId = kvp.Key; + var vertexIndex = kvp.Value; + var gridPos = IdToGrid(gridId); + SetNeighboursWithWeights(gridPos.x, gridPos.y, vertexIndex); + } + + Debug.Log($"Weighted map loaded. {Vertices.Count} walkable vertices"); + } + } + catch (Exception e) + { + Debug.LogError($"Failed to load weighted map: {e.Message}"); + } + } + + private float GetWeightFromChar(char c) + { + return c switch + { + 'h' => 0.5f, + '.' => 1f, + 'm' => 3f, + 'r' => 5f, + '#' => float.MaxValue, + _ => 1f + }; + } + + private float CalculateVertexWeight(int row, int col, Texture2D weightTexture) + { + if (weightTexture != null) + { + var texX = Mathf.FloorToInt((float)col / _numCols * weightTexture.width); + var texY = Mathf.FloorToInt((float)row / _numRows * weightTexture.height); + + var pixel = weightTexture.GetPixel(texX, texY); + var gray = pixel.grayscale; + + return Mathf.Lerp(minWeight, maxWeight, gray); + } + + var centerX = _numCols / 2f; + var centerY = _numRows / 2f; + var distFromCenter = Vector2.Distance(new Vector2(col, row), new Vector2(centerX, centerY)); + var maxDist = Mathf.Max(_numCols, _numRows) / 2f; + var centerWeight = Mathf.Lerp(minWeight, maxWeight, distFromCenter / maxDist); + + var noise = Mathf.PerlinNoise(col * 0.1f, row * 0.1f); + var noiseWeight = Mathf.Lerp(minWeight, maxWeight, noise); + + var riverX = _numCols * 0.3f + Mathf.Sin(row * 0.3f) * 5f; + var distToRiver = Mathf.Abs(col - riverX); + var riverWeight = distToRiver < 3f ? maxWeight : minWeight; + + var finalWeight = (centerWeight * 0.3f + noiseWeight * 0.3f + riverWeight * 0.4f); + + return Mathf.Clamp(finalWeight, minWeight, maxWeight); + } + + protected void SetNeighboursWithWeights(int x, int y, int vertexIndex) + { + var currentVertex = Vertices[vertexIndex]; + + Neighbours[vertexIndex].Clear(); + Costs[vertexIndex].Clear(); + currentVertex.neighbours.Clear(); + + Vector2Int[] directions; + + if (get8Vicinity) + { + directions = new[] + { + new Vector2Int(x, y - 1), new Vector2Int(x + 1, y - 1), + new Vector2Int(x + 1, y), new Vector2Int(x + 1, y + 1), + new Vector2Int(x, y + 1), new Vector2Int(x - 1, y + 1), + new Vector2Int(x - 1, y), new Vector2Int(x - 1, y - 1) + }; + } + else + { + directions = new[] + { + new Vector2Int(x, y - 1), new Vector2Int(x + 1, y), + new Vector2Int(x, y + 1), new Vector2Int(x - 1, y) + }; + } + + const float diagonalMultiplier = 1.4f; + + foreach (var dir in directions) + { + if (dir.x < 0 || dir.x >= _numCols || dir.y < 0 || dir.y >= _numRows) + continue; + + if (!_mapVertices[dir.y, dir.x]) + continue; + + var neighbourGridId = GridToId(dir.x, dir.y); + + if (!_gridIdToVertexIndex.TryGetValue(neighbourGridId, out var neighbourIndex)) + continue; + + var neighbourVertex = Vertices[neighbourIndex]; + + var baseCost = (currentVertex.weight + neighbourVertex.weight) / 2f; + + if (dir.x != x && dir.y != y) + { + baseCost *= diagonalMultiplier; + } + + Neighbours[vertexIndex].Add(neighbourVertex); + Costs[vertexIndex].Add(baseCost); + currentVertex.neighbours.Add(new Edge(neighbourVertex, baseCost)); + } + } + + public void GenerateLargeWeightedMap(int width, int height) + { + _numCols = width; + _numRows = height; + + Vertices = new List(); + Neighbours = new List>(); + Costs = new List>(); + _vertexObj = new GameObject[width * height]; + _mapVertices = new bool[height, width]; + _gridIdToVertexIndex = new Dictionary(); + + for (var y = 0; y < height; y++) + { + for (var x = 0; x < width; x++) + { + _mapVertices[y, x] = true; + + var position = new Vector3(x * cellSize, 0f, y * cellSize); + var gridId = GridToId(x, y); + + var obj = Instantiate(vertexPrefab, position, Quaternion.identity); + obj.name = $"Vertex_{gridId}"; + obj.transform.parent = transform; + + var v = obj.GetComponent(); + if (v == null) + v = obj.AddComponent(); + + v.id = gridId; + v.neighbours = new List(); + + v.weight = CalculateVertexWeight(y, x, null); + + var renderer1 = obj.GetComponent(); + if (renderer1 != null) + { + var t = Mathf.InverseLerp(minWeight, maxWeight, v.weight); + renderer1.material.color = Color.Lerp(Color.white, Color.black, t); + } + + var vertexIndex = Vertices.Count; + Vertices.Add(v); + Neighbours.Add(new List()); + Costs.Add(new List()); + + _gridIdToVertexIndex[gridId] = vertexIndex; + } + } + + for (var y = 0; y < height; y++) + { + for (var x = 0; x < width; x++) + { + var gridId = GridToId(x, y); + if (_gridIdToVertexIndex.TryGetValue(gridId, out var vertexIndex)) + { + SetNeighboursWithWeights(x, y, vertexIndex); + } + } + } + + Debug.Log($"Generated large weighted map: {width}x{height} ({Vertices.Count} vertices)"); + } + + public override void Load() + { + if (useWeightedMap) + { + LoadMapWithWeights(mapName); + } + else + { + LoadMap(mapName); + } + } private void LoadMap(string filename) { @@ -226,11 +534,6 @@ namespace Code.Lab6 } } - public override void Load() - { - LoadMap(mapName); - } - public override Vertex GetNearestVertex(Vector3 position) { var col = Mathf.RoundToInt(position.x / cellSize); diff --git a/Assets/Code/Lab6/Vertex.cs b/Assets/Code/Lab6/Vertex.cs index 77d5371..49ab208 100644 --- a/Assets/Code/Lab6/Vertex.cs +++ b/Assets/Code/Lab6/Vertex.cs @@ -9,6 +9,11 @@ namespace Code.Lab6 { public int id = -1; public List neighbours; + + [Header("Weight Settings")] + [Range(0.1f, 10f)] + public float weight = 1f; + [HideInInspector] public Vertex prev; @@ -19,18 +24,27 @@ namespace Code.Lab6 private void OnDrawGizmos() { - Gizmos.color = Color.cyan; - Gizmos.DrawSphere(transform.position, 0.2f); + var t = Mathf.InverseLerp(0.1f, 10f, weight); + Gizmos.color = Color.Lerp(Color.white, Color.black, t); + Gizmos.DrawSphere(transform.position, 0.2f + weight * 0.05f); } private void OnDrawGizmosSelected() { if (neighbours == null) return; - Gizmos.color = Color.yellow; foreach (var edge in neighbours.Where(edge => edge?.Vertex != null)) { + var t = Mathf.InverseLerp(0.1f, 10f, edge.cost); + Gizmos.color = Color.Lerp(Color.green, Color.red, t); Gizmos.DrawLine(transform.position, edge.Vertex.transform.position); + +#if UNITY_EDITOR + var midPoint = (transform.position + edge.Vertex.transform.position) / 2f; + midPoint.y += 0.5f; + UnityEditor.Handles.color = Color.yellow; + UnityEditor.Handles.Label(midPoint, $"{edge.cost:F1}"); +#endif } } } diff --git a/Assets/Code/UI/Lab6Controller.cs b/Assets/Code/UI/Lab6Controller.cs index 5a8d9c1..6036553 100644 --- a/Assets/Code/UI/Lab6Controller.cs +++ b/Assets/Code/UI/Lab6Controller.cs @@ -10,6 +10,7 @@ namespace Code.UI { public class Lab6Controller : MonoBehaviour { + public bool isDop; public Graph graph; public Agent agent; public Transform targetMarker; @@ -171,8 +172,15 @@ namespace Code.UI targetPos.y = 0.5f; targetMarker.position = targetPos; - var path = _useBfs ? graph.GetPathBfs(agent.gameObject, targetMarker.gameObject) : graph.GetPathDfs(agent.gameObject, targetMarker.gameObject); - + List path; + + if (!isDop) + path = _useBfs + ? graph.GetPathBfs(agent.gameObject, targetMarker.gameObject) + : graph.GetPathDfs(agent.gameObject, targetMarker.gameObject); + else + path = graph.GetPathWeights(agent.gameObject, targetMarker.gameObject); + if (path is { Count: > 0 }) { _currentPath = path; diff --git a/Assets/Resources/Maps/weighted_map.map b/Assets/Resources/Maps/weighted_map.map new file mode 100644 index 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